News | Forum | People | FAQ | Links | Search | Register | Log in
Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
First | Previous | Next | Last
Fucking CEOs, Producers And Executive People 
Why is it mostly them who fuck everything up in terms of media? 
 
Because they are doing business, not media. As long as we live in a business based society, that's how it will be. 
 
But you can still do money and make media at the same time. The basic gist would be to generate enough money for the business to be still alive and enough to make your next projects.

But I guess "gaining enough money" is a curse word in the industry. 
 
The CEOs, Producers, and Executive people are all developers who have climbed in the company. Two of the top people at id are Tim Willits and Kevin Cloud. As for making "enough money", not that I'm worried about their cash flow, but, employees like paychecks.

No, it doesn't take "suits" to make these bad decisions. The head of Escalation is Tom Mustaine, one of the designers of Scourge of Armagon for Quake. And the Zenimax board has the likes of Jerry Bruckheimer on it, so, artists and developers are making these decisions as well. I've seen plenty of Good Ol Fashioned Game Designers and such make very bad decisions, because, well, sometimes they aren't that smart, or they're reacting to different data than what we can see.

The "Corporate Decision" I dislike is calling it Doom. Leave the name alone, this is the 4th attempt at making Doom, two of which were great. Doom 3 was a reboot, and it didn't tread on the name. 
This Is The 5th Attempt 
And Doom 64 was great. Too bad id didn't let it be called Doom III, as it would originally be. And too bad the producers didn't use a bigger cartridge, that would allow for multiplayer and the remaining monsters to fit. 
Doom 64 Was At First An Original IP By Midway 
The name Doom and its assets were added for marketing appeal. 
Proof? 
No articles or reviews I've read ever stated that. What I know is that it uses a modified Doom engine, multiplayer was planned but cut, the mappers were from the Doom community, and it didn't just include what the market already knew about Doom, but also extra stuff like the Unmaker, which was cut from the original Doom. 
Https://en.wikipedia.org/wiki/Doom_64 
Under the development tag, with references. 
 
"The Absolution" was just a development title, not a different IP. 
What Mankrip Says 
 
Daya 
Why is it mostly them who fuck everything up in terms of media?
Read about "Peter principle". 
Not Sure How Relevant Gameinformer Is 
but this is pretty interesting:

http://www.gameinformer.com/p/doom.aspx

looks like they add a new article/pictures every 1-2 days or so. 
 
I guess beth/zeni are paying quite the pennies for that level of coverage. 
A Mint Sir ? 
From gameinformers hands on with D4 SP :
"In the deepest southern accent I�ve heard outside of actors overemphasizing it in films, Ms. Donna offers me a breath mint, and tells me in a polite way that I better have a good time playing the game. She winks at me and I am immediately at a loss for words."

" A security guard in full police attire (gold badge and all) sits to her right, smiling pleasantly as he soaks in my awkward exchanges with Ms. Donna."

"Marty Stratton, id Software�s game director and executive producer, bounds down the hall, and whether he knows it or not, comes to my rescue at just the right time. I can�t tell if he�s smiling because he knows we just met Ms. Donna, or he�s eager to show us what he and his team have been working on over the last few years."


The mint has happy drugs in it... 
 
Its too perfect really.

A mint from a lady: make him self conscious about breath, much higher chances of being accepted without further thought.

Everybody knowingly grinning about.

Little office tour to give time for the pill to act before taking him in to try the game.

I'm joking but then again I wouldn't be too surprised if it turned out such tactics were used on big budget games considering the $$$ vested and the importance of good press at this stage. 
Sounds Like A Porn Story 
 
 
Not sure why we've dedicated 3 paragraphs to creeping on the receptionist but whatever... 
KillPixel's Link Shows What Seems To Be The Baron Of Hell 
...or the Hell Knight considering the color scheme, or the Hell Knight has been taken from D3 like in that E3 demo and what we see here is REALLY the Baron of Hell?
Either way, looks neat. Yay for horns coming back. 
I Smell Advertorial. 
Still, it does sound okay. If you ignore the hype and marketting talk. Didn't read the long articles tho, too much words. 
This Goes Well With My Attitude Towards D4 
Sorry for the inconvenience, but there�s an error with your location. 
#958 
http://www.gameinformer.com/p/doom.aspx

Yeah I couldn't be bothered to read through all that crap either but I spent a few seconds skipping through a couple of the videos, and I'm now feeling cautiously optimistic. Could be fun. 
 
From some of the things they say, it seems id may be confusing "fast gameplay" with "busy gameplay".

Most of the time, classic Doom didn't have busy gameplay. But the player could run at high speeds, which was essential to explore the whole level figuring out puzzles, hunting secrets and getting all remaining items before exiting the level.

The way they're talking, it seems their concept of "speed" is solely focused on the battles. I hope I'm wrong.

Yay for horns!

Watching the other videos now. 
Addendum 
"But the player could run at high speeds, which was essential to explore the whole level figuring out puzzles, hunting secrets and getting all remaining items before exiting the level" � without getting bored. 
There's Also The Fact That 
the Game Design was relatively simple: you just run and shoot, you've got items, secrets, you've got to reach the exit, and there's monsters in the way.
It's simple, but the game design allow said simplicity to go beyond what is written on paper: the player's allowed to do whatever he wants from the rules, and monsters can create interesting situations, same thing goes with level design.
Here for Doom4 it feels restricted, and when you try to put restrictions (what it is my guess goes to console pandering) on a simple game design you try to add-on things to try to reach the same "depth" that happened in D1&2 (even though that depth came automatically from the player's perspective, not by artificial means). 
Also 
inb4 someone or a small team of modders try to redo from the ground up D4 on iDTech 4 
First | Previous | Next | Last
This thread has been closed by a moderator.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.