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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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@ericw 
Ah I'll have to check it out when I get the opportunity to try this single player release. 
Touchpad 
Died many moons ago. But I was playing Quake, and L4D on one for a while.

Still using normal mice but also thumbtracks.

A cautionary tale:

#9882 posted by ijed [190.22.121.47] on 2013/11/01 16:06:15

I've got a bsp2 map + mod that's maybe a month from completion.
 
Where Are The New Models From 
are the dogs and grunts the capnubs ones or from somewhere else? 
 
capnbubs's but I felt they look very out of place in here. Also the soldier pooped his pants. 
Out Of Place? 
How? 
Hes Just Trolling 
because its a base map pack. 
 
Nah, as I said earlier in a mail or demo, I feel the visual fidelity (*buzzwordwank*) is all over the place with the addition of those models. Also I don't see the point of adding them at all. Replacing the "Quake content" should be user's choice, not a mod's (yes, come at me bro). Same reason why I always disliked sock packaging those ammo models. 
Hmm.. 
you have a point there. Peace.

Also i should thank you for breaking(?) the map when playing it last weekend. You are a pretty good betatester when it comes to such things;)
Saved my ass twice already. 
Yes... 
But I fucked up and moved the shootable button for the blaster trap where you got stuck. Now, it's possible to deactivate the trap from the other side of the lasers, which may be a progression breaker :P

Completely my fault though, thanks for pointing out the various faults.

I didn't manage to use the victim.mdl to replace the player model though. 
Posted To Mapcore 
Yay! 
Now to resolve that FSAA issue I'm having.

But I wanted to say that the Help RRP in the menu is awesome! 
Still Nothing 
On the latest quakespasm for windows it gives me the same error "Mod_LoadBrushModel: maps/locust.bsp has wrong versione number"

Any ideas? 
 
Use the Quakespasm version from the first post. 
Yes 
download the latest release from here and try again. 
Yep 
That error is that BSP2 is not supported by the engine you're using.

Some other engines do support it, but are untested and will most likely have various issues for limits not be raised to match the format.

A fun one we saw was invisible Hunters. 
Finally Made The Telefrag ! 
Yay ! This map is really difficult !

I finished the telefrag map (missing only 39 monsters) on nightmare skill, destroyed the whole base (countdown sequence) and found the exit teleport before the final explosion. Found 12/31 secrets. Found the rocket launcher secret and the basement super secret. Can I have a medail now !?

Oh well, all this in God mode and full weapons. Had to rocket-jump on several places. :/

So no medails to me I guess.

I'll have to replay to find all the suckers on that map (where the fuck were the 39 monsters I missed !?).

Some scrags and mini-baby-vores (from Quoth) would be cool on this map (I love'em.

Are there any plush scrags on the market ? I would love to have some in my bed, next to my pillows. Hmm, I guess the GF would find this weird. 
 
This map is really difficult !

in God mode 
 
AWESOME!
This pack gave me about 5 hours of quake experience and I liked every second of it!
I love you guys!

P.S.
I wish that slime thing were in place of tarbaby in original quake.
Then episode 4 would be so much better (: 
I Made A Screenshot. 
I Can Post A Screenshot Of My Dick Too 
 
 
barnak

just calm down 
DAZ STREAM INCOMING 
 
Barnak 
There's a skill above nightmare you'd enjoy: easy skill... with cheats turned off :P 
Is There A Pussy Skill ? 
The difficulty I was talking about isn't about monsters (even without cheating, nightmare isn't enough monsters for me, if there's enough ammo).

The level is difficult because of its complexity. You start the map with your legs off, and need to find your way without alerting the dogs and other suckers while you're crawling on the ground. Then, you need to find some computer hardware to activate some processes at various places of the map.

The map is a real maze, especially at the end, when you trigger the auto-destruction sequence (ijed, is the girl's voice your sister ? ;-). You have 4 minutes to find your way through the maze and get out, and the maze is changing during the count-down sequence with many new suckers on your way. Using the God mode doesn't change this.

It isn't the usual Quake1 map, which are usually pretty easy even on nightmare skill. 
C'mon, Some Ultra-nightmare Skill Inside A Nightmare, Pussies ! 
Just to add that my previous description of the telefrag map isn't a crittic. It's actually an unexpected truly awesome map. There's a high contrast between the telefrag map and the two other maps from the pack.

I'm jealous of your maping skills, ijed.

... and what about your sister ? 
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