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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Daya I would actually see a different take on a "base". What would wacky demons build if they were to get militarily organised and decide on building actual bases to defend against a human invasion ?

Q2 strogg are more serious biomechanic so I don't think that take would fit on it.
There are no archviles or Eddy look a like skeletons in Q2.
Doom has a fair amount of humor in its beast designs- eg the mancubus obese beast skin splitting over its own ribcage on death.
That might not seem like humor to everyone but as a horror fan that definately ranks as humoristic and the guy that designed that came up with it at ID surely thought so too.

And Q1 has a quite different arcane vibe to the demonic than Doom. Quake being more lovecraftian.

Doom, lets face it is Thrash metal album cover satanic for the arcane vibe, and so was the midi music retakes/covers of thrash metal classics. 
 
You've seen the demon's "base" - it's called Hell. 
 
Kinn, no, that is just their pastural home :D

In the case of responding to a hostile force invading their "world" and to prepare a large scale offensive force their need to organise "bases" to get this going.

Just an idea to design hell in a more utilitarian/military way in parts of it. 
"Hell Base" 
Well, I think the ugliest parts of Doom 3 and 4's (from what I've seen) art design are when they have monsters with an awkward mixture of techy bits and demony bits, so I'd rather not see the environment equivalent of that. 
Hell Base Requirements 
� Full of traps
� Strategically placed portals
� "Anti-purity" blasphemous rituals to keep goodness away
� Deceptive challenges to corrupt the player's soul

Some of those probably wouldn't be fun game mechanics.

Demons usually uses their own bodies as tools or weapons, so their bases are naturally very simple. The complexity is in themselves, not in the environment.

Quake 4 actually has a few fitting examples, like the stroyent-generating monster. 
 
Yeah, hence suggesting a different take on base. They are not human, do not need high tech, they have magic, I would imagine a more of organic and arcane take on it.
I guess I mean to give a functional layout and sense of purpose to the hell parts to change them up in the prospect of having a game entirely set in the hellish lands without it being random rocks and firey pits all along.

Anyways, fuck it to happening at all if they only offer crippled snapmap. 
 
In all previous Doom games Hell was already a fortress of bricks and spikes and traps and ambushes. It's already the base, guys. 
 
Monster base is like a hive. 
 
Chainsaw Uses Cells? 
What the actual? 
Surely That's A Typo 
They mean the BFG. 
:( 
 
 
The cells for chainsaw story is all that worries you there ? 
This Pretty Much Confirms Doom4 Will Never Be Moddable 
Definitely into the trash it goes. Oh sure we could get a good game even if it's not moddable but even the quality of the game seems questionnable. 
 
Direct link http://www.neogaf.com/forum/showthread.php?p=191538858#post191538858


B-B-B-B-Bloodbath!
Immersive, dynamic enemy engagement music queueing
Doomguy: Holy Shit!
Panting sounds
Depth of Field effect, zoom and pan on incoming enemy
Doomguy: Good thing I brought my BOOMSTICK!
Cocking noises
Camera shakes, red splats on screen
View turns around, monster is attacking player in melee combat
WIGGLE ANALOG STICK!
WIGGLE ANALOG STICK!
WIGGLE ANALOG STICK!
THE BATTLE BEGINS 
 
Reading the source material, I'm even more in the category of This Sounds Dumb. 
 
""We make a doom game with panic buttons!""

Hahahahahahahhahahahahhahah that guy is right, when you think about it.....WHAT IN THE FRIGGING MOTHERFUCK !!!!!!!!! 
 
You panic...you DIE! reload, try again, get better! 
#932 
This reminds me of Doom 64. Its Hell castle maps were perfectly base-like. 
 
"Both Stratton and Escalation�s president and co-founder Tom Mustaine tell us that they didn�t want to do mods in a traditional way this time." 
 
Why continue to do something that works well? That would be foolish. 
Fucking CEOs, Producers And Executive People 
Why is it mostly them who fuck everything up in terms of media? 
 
Because they are doing business, not media. As long as we live in a business based society, that's how it will be. 
 
But you can still do money and make media at the same time. The basic gist would be to generate enough money for the business to be still alive and enough to make your next projects.

But I guess "gaining enough money" is a curse word in the industry. 
 
The CEOs, Producers, and Executive people are all developers who have climbed in the company. Two of the top people at id are Tim Willits and Kevin Cloud. As for making "enough money", not that I'm worried about their cash flow, but, employees like paychecks.

No, it doesn't take "suits" to make these bad decisions. The head of Escalation is Tom Mustaine, one of the designers of Scourge of Armagon for Quake. And the Zenimax board has the likes of Jerry Bruckheimer on it, so, artists and developers are making these decisions as well. I've seen plenty of Good Ol Fashioned Game Designers and such make very bad decisions, because, well, sometimes they aren't that smart, or they're reacting to different data than what we can see.

The "Corporate Decision" I dislike is calling it Doom. Leave the name alone, this is the 4th attempt at making Doom, two of which were great. Doom 3 was a reboot, and it didn't tread on the name. 
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