HumanSubhuman
#9456 posted by Jago on 2005/12/10 12:52:59
You should've at least lied about your age, because now nobody will take you seriously.
Blah What Has Age Got To Do With It
#9457 posted by cyBeAr on 2005/12/10 13:24:15
it's all the rest that says "come and join the project of 0,000001% possibility!".
If you want serious people to join you on any project you need to show that the people already involved have anything to offer before you can expext others to jump aboard.
LOL.
#9458 posted by Shambler on 2005/12/10 14:15:36
Bear says it all.
HumanSubhuman
#9459 posted by Mike Woodham on 2005/12/11 07:28:39
Fifteen years old and not too much time on your hands?
A mapper with not too much time on your hands?
About the same as everyone here!
Hm
#9460 posted by Lunaran on 2005/12/11 19:29:13
It�ll have evolved gameplay, but the graphics and level design can be done like quake 1. Games today cost so much money to produce because of graphics that the industry has lost sight of what games are supposed to be.
I sincerely wish you very large piles of luck.
Ha
#9461 posted by Blitz on 2005/12/12 03:09:35
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov.120
Ha
#9462 posted by Blitz on 2005/12/12 03:09:44
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com
Ha
#9463 posted by megaman on 2005/12/12 06:41:02
Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row!
Ha
#9464 posted by megaman on 2005/12/12 06:42:16
megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now!
Ha
#9465 posted by megaman on 2005/12/12 06:56:22
megaman admit it. You're the one who's been posting megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now! again, dumb ass!
Q4w
#9466 posted by megaman on 2005/12/12 07:04:53
also, i just read q4w website and i think those guys will be the new arqons of q4. just that they problably are dumb like shit and just inherited his attitude because it's sooo cool.
fuck them. hard. where's czg?
Yeah
#9467 posted by JPL on 2005/12/12 07:08:39
czg is THE fucking man on Func_ :)
Dude
#9468 posted by czg on 2005/12/12 08:23:02
Fuck you
Some Questions On Fitzquake
#9469 posted by Ankh on 2005/12/12 08:24:14
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
Also, can I choose the size of screen captures made in fitzquake?
Ankh
#9470 posted by negke on 2005/12/12 09:22:56
screenshots always have the same size as the resolution you set for the game.
don't know about the blur thing. gl_farclip maybe?
Screenshot
#9471 posted by bambuz on 2005/12/12 10:24:57
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
#9472 posted by metlslime on 2005/12/12 12:44:47
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
No, this shouldn't be the case. I wonder if it's a difference in FSAA settings or texture filter modes or resolution or something. Try posting some screenshots so we can compare the difference (don't use jpeg for this, obviously.)
screenshots always have the same size as the resolution you set for the game.
Correct.
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
No, that's one of those "good idea but I haven't done it yet" features.
Oops...
#9473 posted by metlslime on 2005/12/12 12:50:31
fucked up the tags on my own messageboard!
Well...
#9474 posted by Tron on 2005/12/12 21:49:22
With quality coding skills like that I guess we can understand where all these errors keep coming from. ;)
Hi
#9475 posted by pope on 2005/12/12 23:02:09
I say hi
how about you?
Ho
#9476 posted by bambuz on 2005/12/13 08:43:51
Game Score-to-Sale Theory Disproven
#9477 posted by gone on 2005/12/13 09:06:47
Looking For Amateur Developers!
[This was a double post -metlslime]
WOW
#9479 posted by Jago on 2005/12/13 20:14:09
Humansubhuman
#9480 posted by negke on 2005/12/14 00:28:46
you first started spamming game forums with this in the beginning of this year, but obviously haven't learned one tiny bit from the replies...
if you expect anyone to help or anwer in a least positive way, give information about your mod - ideas, concepts, possibly screenshots, and so on. do you really think anyone would bother sending you an email to get those (just to likely have to learn that it sucks)?
and if you don't have much time on your hand, forget it anyway! proper maps take ages to build, mods even longer, and creating a whole game with hobby designers can only be done if they have a shitload of spare time and furthermore a lot of enthusiasm and commitment.
(this has all been said already dozens of times)
you're not the first one to come up with something like that in the very same way like you did - and you sure won't be the last, but all have in common that they won't get positive reactions from whatever communities.
so bleh, why the fuck am i even writing all this?!
get something done, and if it's only an outline and post it in the jobs&mappers wanted thread, or - better - use the source engine and ask in the appropriate forums, because it's way more 1337 and brings forth much more fruitless material that longs to be included in your awesome game for sure...
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