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Iv1580@celephais.net 
iv1580@celephais.net 
Metlslime! 
warning: previous 5 posts were news submissions 
Von... 
You should have approved them! Quality news items! 
Send Complaints To: 
they1405@celephais.net 
Whoa I Think Your Website Just Threw Up Metl 
[nt] 
Than 
Yay, go for it! But expect heavy and harsh critics if the models are not "faithful" ;) 
Interesting Fact #53 
Re previous posts on placenames...

Dave Van Ronk wrote and recorded a song made up entirely of place names in New York state, no other words, just place names. It sounds real cute. 
JPL 
Whenever Kell fixes them. :) 
RPG 
You forgot the town of Bumpass, Virginia. 
Scampie 
OK, I will check the website next week.. thanks ;) 
I Can't Believe 
Scampie forgot to mention his hometown of SmallCock, Maine. Oh well, good thing I reminded you all! 
Spawnpoint Downloads 
I don't know if this is actually the case, but it's probably simply a case of changing the url from http://www.spawnpoint.org/site/file.ext to http://www.leveldesign.org/site/file.ext, since the file urls in the html won't have updated with the domain change. Should be no problem for you to get the files you want this way until the site authors can be bothered to fix their broken links. 
Zwiffle 
so you said you'll be organizing a turtlemap event or some contest at the end of this year, right? elaborate. 
Than 
Except if the site authers use relative paths for internal links. http://rpg.leveldesign.org/ didn't need any changes, AFAIK. 
D3 And Q4 
d3 uses skyboxes, but it looked like q4 used the cylindrical sky thingy (like PK)... is it possible to do that in d3? 
Q4 Used Portal Skies 
Like D3:RoE did.
You can either make your map for RoE, or you can rip the code into your own dll and make the map as a mod. (Not too hard. Even I managed to do it.)
Vanilla D3 has no support for it, unless they included it in the last patch. Which I don't think they did. 
Holy Crap Deja-Vu! 
Did I some time ago write a longass post about portal skies and how you can make them look like hl2 skies if you include a script that each frame checks the player position and repositions the sky camera relative to some sky position? Did I specifically mention that you need to play around with the movement scale?

Because I'm hella certain I was just about to make such a post. 
Lol 
i don't remember, but i tend to skip over such technical things anyway. :P a lot of d3 coding and scripting stuff is still a mystery to me. o.o 
I Don't Remember That Post... 
I may not have been paying attention to D3 editing stuff at the time though.

Vanilla D3 doesn't use portal skies, however someone emailed Todd from id and he said that it would be fine someone including features from RoE in a normal D3 map such as portal skies. 
That D3 Q1 Map 
In response to a question I asked him at d3w, Hexum says that all q1 weapons and powerups and ingame and working, and he is looking for someone to help with converting more of the enemies across.

Than: if you were thinking of making highpoly versions of the Quake bad guys maybe you should give him a buzz. :)

http://www.doom3world.org/phpbb2/viewtopic.php?t=13741 
 
i had considered offering to help do some monster conversions, but then i remember exactly how busy i am right now. >_< 
OMG! 
actual front page!

http://www.leveldesign.org 
Dear Scampie 
Not to be a total cock, but could you please lowercase my nick?

Love
-czg


PS: I am so gay. 
Scampie: 
yay! yay!

yay! 
Tron 
It may be worth checking if Ogro/Francois-Xavier Delmotte is still on the net and if he'd be willing/able to give you some of his Q1 monster hi-poly meshes and their skins.

I don't have an Doom3world account and won't get one but maybe you want to tell them that Ogro lost his work files unfortunately. I asked him a while ago. 
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