@sleepwalkR
You did the hard part man. I'm having fun doing these.
Trains
#71 posted by
Qmaster on 2018/03/28 02:49:32
Bottom left corner of the bounding box. Can't retrigger.
Whee Dm4j...nope!
#72 posted by
oGkspAz on 2018/03/28 11:33:56
I was tempted to try a map for dm4jam due to the theme but I've never done a SP map. After part 4 of the trigger episodes I also found I needed to know substantially more about triggers and what can all be done.
Paying rapt attention to the episodes thanks.
@oGkspAz
There will be a lot of other opportunities this year. Also keep in mind there are Speed Mapping events every so often that take place over a weekend. There's usually a theme and a very quick deadline (a weekend sometimes less). I've done one of those and no one expects greatness from your level - so it's a great way to snap yourself into action and force yourself to create something playable very quickly.
This one was use the Wizard theme. My map was way too big but you get the idea.
http://www.celephais.net/board/view_thread.php?id=61502
Aw Dang
#74 posted by
Qmaster on 2018/03/28 22:36:17
My fav theme amd I missed it! Blue one looks nice. I hate how all the speedmap sessions seem to be tethered to Twitter.
@qmaster
Every recent jam has been posted here first. 0_o Including SM179 Wizard. That was last year.
#77 posted by
negke on 2018/03/29 11:52:17
Not sure old ports will play the music (from CD) if you use "09". Haven't checked, though.
@negke
Good info and I was unaware but I see that as an edge case at this point. Both because of the decline in optical drives and that new users aren't getting the OST off Steam. I finally ditched my optical drive in my new computer. :(
Test Crypt Release
By popular demand I'm releasing the test map I created for the
TrenchBroom 2 tutorial series. This only has 7 monsters and one secret. It does have different monster encounters and entity examples for new mappers.
http://www.quaketastic.com/files/testcrypt.zip
Screenshot 1
Screenshot 2
Screenshots are from winquake.
#82 posted by Baker on 2018/04/08 03:49:38
I have a hard time imagining a more beginner-friendly video that also addresses the fundamentals in a comprehensive way.
I just keep getting more and more impressed with the quality.
@Baker
That means a lot to me. As I mentioned I had a lot of input from the gang on this one. Delay and Wait can be very confusing for the layman (me about 3 years ago.)
LUNARIAN
#84 posted by
negke on 2018/04/08 11:34:45
Imho wait and delay are beyond basics, more towards advanced stuff. But since they are defined in the .def, it's probably good to explain them before someone accidentally local minlights a whole map or something.
@negke
I actually agree but they needed their own dedicated episode so I made it this one.
And I'm not sure if you are joking about the minlight but we just saw that here last week.
Man
#88 posted by
sevin on 2018/04/28 15:00:02
There sure are a lot of ways to make arches. I’ve seen and read so many ways to make them in Quake and Source, but that method does seem particularly friendly. I like TB’s vert merging you can do just by dragging through them. Nice and clean brushwork.
Are you the first to make a comprehensive tutorial series for Quake mapping? There are countless beginner tutorials for Source’s Hammer out there, but haven’t seen anything for Q1SP.
@sevin
I am trying to make these as approachable to newbs as possible.
And yeah, I think for Q1SP yes this is the most comprehensive video series so far.
Request
#91 posted by
sevin on 2018/04/29 19:31:51
Can you go over setting up mods? Like what's different about your setup for mapping for AD or Quoth for example? FGD's, models, textures etc.
@sevin
I started on one a while back. For you? Yes. Will get that cut out ASAP.