Maybe a moderator could update the post above, rather than a new annoucement?
Quite a few new features here, thought people might rather have some of this stuff now while playing around with Trenchbroom (func_group in particular):
TyrUtils v0.6 changes:
qbsp: respect floating point texture rotation and shift in map files
qbsp: support for Valve's 220 map format used in later Worldcraft/Hammer
qbsp: support func_group entities used by Radiant and similar editors
qbsp: surfaces with the skip texture are now removed from the compiled bsp
qbsp: hint brush support similar to Quake 2 for hand-tweaking the PVS
qbsp: fixed a problem where leak files were not written for hull0 or hull1
light: fixed a race condition in multithreaded coloured light processing
light: fixed bug preventing use of all 4 light styles in a common case
light: implemented attenutation formulae "delay" 4+5, ala Bengt's tools
light: removed old bsp30 support
light: lit files now automatically generated when coloured lights detected
light: implemented 4x4 oversampling with -extra4 command line
light: implemented the -gate option to help speed processing (default 0.001)
light: implemented the "_softangle" key for spotlights
light: implemented minlighting for brush models
Announcement
Download:
Windows,
Mac OS X,
source.