I Thought The Pistol Wouldn't Make It?
#899 posted by aDaya on 2016/01/07 10:08:30
Lost Soul looks rad too
#900 posted by Spirit on 2016/01/07 10:17:58
those cacademons look like miniature figurines covered in jizz, totally artificial
#901 posted by metlslime on 2016/01/07 10:38:20
the extreme DOF is probably why they look miniature.
#902 posted by Killes on 2016/01/07 10:48:29
Decent beastie design going on there, proper ugly mugs.
But those fucking white/aluminium washed corridors and other base/tech parts give me horrible D3 flashbacks with the eternal fat cable lying around going to a fucking generator or what not, ARGH! "ooooh look we can do smooth cables since D3, lets have them everywhere again!" piss off piss off piss off piss off! :P
That Looks Pretty Much Like D3 To Me
#903 posted by nitin on 2016/01/07 11:06:17
#904 posted by JneeraZ on 2016/01/07 11:16:01
Artistically speaking, cables running through a hard surface environment like that add an organic element that works really well. Unfortunately, it CAN be overdone if you go back to that well too many times. :)
#905 posted by JneeraZ on 2016/01/07 11:17:44
Some of those shots are really nice .. the concept art looks hot. I love the clean look of the sci-fi against the hellscape stuff ...
#906 posted by Kinn on 2016/01/07 11:30:15
My only problem with the art is still the white heads for the hellknights / imps because it just makes me think of goofy 1970s motorcycle cops or something.
Shots 1, 3, 5: Pretty promising looking, even if there is far too much specularity going on (as was the case in D3 as well).
Others: I'm with nitin on this one, is this Doom 4, or Doom 3 HD? Those bald heads were awful in 2004 and they remain awful in 2016. The models, the textures, the meshes etc. all look like D3 assets tarted up, down to the shapes of the walls.
At The Very Least
I now have a decent-ish reference picture for an idea I wanted to do in a Q1SP.
WHY
do almost all monsters appear to have the same color? And it's the same color as the environment, too. In the original Doom, there was so much color variety in the monsters and in the environments, but here, it's all looking quite bland (the monsters more so than the environments).
This is a problem I have had with some recent games anyway: I often couldn't tell the monsters apart and therefore didn't know how to deal with them (what weapon to choose, how much damage to do, etc.). This applies to the low end monsters more than to the bigger ones. Combine this with the duck and cover gameplay due to hitscan enemies where you often only get a glimpse of your opponent, and you have much less control over the encounter.
Even though I don't like the new Cacodemon too much, at least it's colorful and easily distinguished from the other monsters.
But Sleepwalkr
#910 posted by aDaya on 2016/01/07 12:15:02
Don't you get it? It's realistic! Everybody knows the standarts for AAA graphics is realism coupled with washed out colors because actual colors wouldn't make the game look "serious" and "hellish" enough ;^)
Looks Like Moar D3.
#911 posted by Shambler on 2016/01/07 12:34:16
But still good to me.
Giger Heads
#912 posted by ijed on 2016/01/07 13:15:42
They've even got the pee-hole in the forehead... the special attack is they piss on you?
Who was it who deemed 'cock for a head' as the updated version of this: http://www.writeups.org/img/inset/Doom_baron_h1.jpg
They seem to have revised and improved a lot of the other enemy design though, making them more distinctive and cool - the cacodemon, lost soul and revenant all look great.
The low level enemies are complete mix and match generic fodder, true. A few glowing patches (lights, plasma vents or whatever) of different colours for each would help them stand out and fit with their art direction.
It's Bullshit Is What It Is
but let's not have that discussion again. First and foremost, the game must make money, not please old schoolers.
#914 posted by Killes on 2016/01/07 14:08:29
The doom Baron makes me think what about some goddamn dirty fur somewhere, I mean with the hooves/goat like demonic beast thing going on some fur would be cool instead of glistening skin all over the place no ?
Also not all beasts should hyperexitedly charge forward.
It would be cool if some of these hell creatures had an air of superiority/ancienty/veterancy and would assume the Marine is just a minor nuisance to dispatch of with some condescending coolness.
Classic Doom Baron
#915 posted by Kinn on 2016/01/07 14:48:05
Fur or trousers?
Only Adrian Carmack knows for sure.
Really snazzy pair of chinos
Fur Trousers
#917 posted by czg on 2016/01/07 14:55:55
It would be cool if some of these hell creatures had an air of superiority/ancienty/veterancy and would assume the Marine is just a minor nuisance to dispatch of with some condescending coolness.
The original Barons were this in spades.
#919 posted by JneeraZ on 2016/01/07 16:16:56
I was going to say that, actually ... The Barons didn't chase you down. They just waited for you to come back...
#920 posted by Kinn on 2016/01/07 16:56:55
#921 posted by Zwiffle on 2016/01/07 17:20:23
Wasn't The Release Date Already Told To Be 6/6/16?
#922 posted by aDaya on 2016/01/07 17:32:57
Some Of These Are Pretty Cool
#923 posted by killpixel on 2016/01/08 07:34:05
the cacodemons, lost soul and hell chamber are very doom to me.
I wonder if the progression of this will be essentially doom (mars>phobos>deimos>hell).
I fairly sizable portion being hellish might be pretty cool I think. really missed out on that with D3.
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