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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Necros
I doubt it, it probably depends on your job title/role though. Most of us here are both level designers and level builders, however, in the industry that role may be split rather than combined.
If you were hired as a level designer, its highly unlikely you'd be asked to do textures (surely most level guys aren't up to the task anyways?).
Also if you're hired specifically as a level designer, you may find yourself in a position where you're expected to do pure design stuff and may not get to do any of the actual level construction - depending on the game, tools, staffing etc.
If you're hired as a level builder, it is more likely you'd be asked to do textures, as this role is essentially that of an artist (assuming you're taking direction from a game designer or level designer, and not making your own stuff).
However, this role is more like a '3D artist' and many companies will have specific 2D art guys to do the textures and stuff. So its possible you'd be asked to do textures, but still not guaranteed.
Of course, it all depends on the company and the other staff you have available. But I can definitely tell you that I have rarely, if ever, seen either a level design or level building job advertised that listed texture creation ability as a requirement or a task.
 Hello Mapper
#9196 posted by gone on 2005/10/27 06:41:05
than speaks the truth!
texturing in 3ds is ... uhh
and modelling to the tex size is not really possible, cause the grid is usless (otherwise you could just boxmap and assign right mat IDs)
etc etc
Also, really odd to hear you had no dedicated texture artist
 Thanks Again, Vl!
#9197 posted by necros on 2005/10/27 10:00:35
i got the second part, so feel free to take it down. :)
one thing that was missing (i guess it wasn't in the original zip file) are the q1comp line of textures in PSD format. :(
but the others are all there, so yayness. ^_^
 Your Welcome
#9198 posted by VoreLord on 2005/10/27 11:43:00
No, they must not have been there, or at least not in what I originally dl'd, thats all the contents unaltered (except for the fact that I split it).
Thought I would post this... Doom3world and Quake4world is having a Quake 4 Mapping Competition which starts on November 1st and ends December 31st 2005.
A lot more info about it can be found here:
http://www.doom3world.org/phpbb2/viewtopic.php?t=13044
 HL2: Lost Coast
#9200 posted by Blitz on 2005/10/27 19:24:44
Just finished this one up, and I gotta say it was quite a cool little diversion. I thought the level was really well done, although short, and it was probably the perfect setting to show of HDR and the "retina-adjusting" effect.
It did run a bit slow in spots on my 3ghz, 1.5GB RAM, 9800PRO 128MB, but mostly in heavy combat situations, so that's forgivable I guess. The church looks nothing short of stunning, and everything else looks very good. I was hoping it would be a little longer, but it is definitely immersive, and a nice "new tech" demo.
 Ditto On Lost Coast
#9201 posted by baff_debunk on 2005/10/28 02:24:49
Yeah, for what it was, it was nice. I wasn't particularly impressed with the HDR -- the movies they made of the level was far better looking ;D But at tleast they included some tasty materials I can use for maps, and it was fun while it lasted.
 Lost Coast.
#9202 posted by Shambler on 2005/10/28 02:56:36
Once more this proves what a crock of shit the whole Steam set-up is. I go to the Steam page news item, I can't see any link to download it. I open Steam, I see it as a "Not Yet Released" item, but I can't see any way to download it. I suppose if I started HL2 casually wanting to play something else, I'd be forced to negotiate with some download bollox THEN when I might not want to.
"Steam - fucking around with conventional, functional game downloads, and removing and interfering with player choice"
GG you fucking cocks.
#9203 posted by gone on 2005/10/28 03:27:46
maybe you remember - these guys had posted on func
quake-based game for hand-helds
http://www.bobbeetec.com/meat.php
pics are rather un-pretty, and there is rubicon-tex in one screenie
As I can see they didnt bother teaming up with mappers/artists/modellers
 HDR
#9204 posted by bambuz on 2005/10/28 05:14:27
seems it's compression from the music world as applied to the visual world.
Overcomes some limitations of the display devices, namely lcds with low dynamic range I guess.
You could get a same kinf of effect in q1 by playing with a good crt in a dark room with max contrast.
I really wonder why it's taking so long for them to apply frame blending for low-hz screens so one can play at 120 fps with a 60hz screen but so it still looks smooth. A la gl_motionblur by FTE. Or then of course 4d-rendering (with the time being the fourth dimension) so that moving points become lines etc so you can customize rendering perfectly to the refresh rate and fool the eye to make it completely smooth.
I guess they are too hurried making copies of each other's techs, or just don't understand what it feels like to play with really high fps (you never really wanna go back to the crappy slideshow).
 Tf Comix Update
#9205 posted by gone on 2005/10/28 05:44:28
 @Kell
Have you tried Call of Cthulhu for XBox? Pretty cool, I have been rather afraid and I haven't even encountered any monsters(almost) yet :D Played it for about an hour and then the shit FROZE on me, they have these forced-view things sometimes when you go into a room, so you notice some valuable detail or the like. It did one of those and then it froze like that and I couldn't move or look around, waited for about a minute and a half but nothing happened, I could go into the menu and everything. It was looking at something fairly creep as well, it was not nice! Anyway, except for the console fps controls it looks like a really nice game. Recommend everyone try it when it comes out for PC in the beginning of spring unless it should come to suffer from Console-Itis.
 Vorelord
#9207 posted by Lunaran on 2005/10/28 17:37:30
Thanks - I shall begin reconstructing the zip for permanent upload ... sometime.
 Quake Mobile
I remember this being mentioned a while back, guess its coming out now?
http://www.gamespot.com/6136426?part=rss&tag=gs_reviews&subj=6136426
Of course, for most of us this is almost entirely useless, though its worth noting that the review suggests that you can run any mod you please with this version of the game.
Naturally, the reality may be a different story as you're going to be bound by the limitations of the phone (storage, memory, processing power etc) so I doubt ALL maps and mods would work.
Someone on another page pointed out that you could use this as a portable demo player though - so you could possibly watch your QDQ or whatever on the way to work or what have you.
Another marginally useful thing (I guess) is that you could maybe use it as a way to test your maps and stuff on 'low end' hardware, if you don't have some shitty old PC lying around.
 Yeah
#9209 posted by Zwiffle on 2005/10/28 20:19:35
I'm gonna play Marcher on my Samsung. Like my normal tower was able to run it without problems, let alone my phone.
 Budding(or Perhaps Budded) Web Masters
#9210 posted by VoreLord on 2005/10/29 00:55:09
Here is your chance, they are looking for you...
http://www.idsoftware.com/
 I Hear The Sequal Is Gonna Be Really Good
#9211 posted by Kinn on 2005/10/29 02:35:20
Mobile Quake: Cancer Edition
 X_X Kinn That's Awful
#9212 posted by Blitz on 2005/10/29 03:52:09
My dad died of cancer when I was 6!!!
(just kidding, he died of Amyloidosis)
 Doom Would Be Better
#9213 posted by Kinn on 2005/10/29 04:11:25
I still utterly loathe the use of mobiles for any reason other than an emergency communication tool, but I'm thinking Doom would make a better port, especially as you wouldn't have to worry about the pesky looking-up-and-down thing. Maybe they already have Doom, I dunno.
 They Could Even
#9214 posted by Kinn on 2005/10/29 04:18:00
Give the boss monsters a new attack that sends a message to the mobile's emitter for an extra big microwave pulse, you know, the sort you can feel right in your temples. Rumble pads Move over!
 Cthulu
#9215 posted by therealthan on 2005/10/29 06:28:12
Glad to hear from someone who likes the game. I was reading a few opinions from the release date and they weren't too good. I guess now the game has been available for a short while people have had a better chance to appreciate it.
I've been looking forward to it (the pc version) for a long time, as it sounds like it should be really immersive and spooky.
I'll probably have to grab a copy soon then!
 Lucky Xboxers :(
#9216 posted by necros on 2005/10/29 08:33:17
still though, i'm glad to hear that people are liking it. :)
#9217 posted by speeds on 2005/10/29 13:16:50
there are some legal questions about this mobile quake ... and there is m already mobile doom for windows mobile and simbian and btw im writing this from my phone sitting in the pub ;)
 Speed
#9218 posted by Vondur on 2005/10/29 13:18:54
get drunk already and calm down, bitch
 Drunk Yes
#9219 posted by Zwiffle on 2005/10/29 13:58:36
Everclear and loli! Hurrah!
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