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Cool 
if it's not too much trouble, yeah, it would be cool to have the photoshop files to work with.

what i'm basically trying to do is try to build some normal maps for them for d3, but i'm not sure it will work very well since all the textures have shadows painted on them already... that's why i don't want to bother anyone since i might not follow through on this thing after all. unless you have only diffuse versions of the textures, that would be pretty wicked... ^_^ 
Lun3dm3tex.zip Contents 
barrel.jpg
barrelglow.jpg
bubbles.jpg
ceilwhite1.jpg
ceilwhite1fx.jpg
concrete0.jpg
concrete0dark.jpg
dmetsupport1.tga
floor1.jpg
floor1stripe.jpg
floor2.jpg
floor2stripe.jpg
hhgtg.tga
lite1.jpg
lite1fx.jpg
llight5.jpg
llight5blend.jpg
lun3dm3tex.shader
lun3dm3tex.txt
metglu.tga
metpan_caution.tga
metpan_caution2.tga
metpan_lite1.tga
metpan_lite1fx.jpg
metpan1.tga
metpan1r.tga
metpan2.tga
metpan3.tga
metpan4.tga
metpan5.tga
q1comp2.jpg
q1comp3.jpg
q1comp4.jpg
q1comp4glow.jpg
q1comp5.jpg
q1comp6.tga
q1comp6bfx.jpg
q1comp6fx.jpg
q1comp6fx3.jpg
q1comp6fx4.jpg
q1comp6fx5.jpg
q1comp6fx6.jpg
q1comp6fx7.jpg
q1comp6scroll.jpg
q1comp7.jpg
sky1.jpg
sky2.jpg
stair1.jpg
star1.jpg
star2.jpg
star3.jpg
star4.jpg
star5.jpg
star5b.jpg
star6.jpg
starb1.jpg
starb2a.tga
starb3.jpg
starc.jpg
stard.jpg
telefloor.tga
telefloorfx.jpg
telewallfx.jpg
telewallhigh.tga
telewalllow.tga
than_button1.jpg
than_button1fx.jpg
than_button2.jpg
than_button2fx.jpg
than_buttonsides.jpg
xpiplun1a.tga
zoot1.jpg
zoot2.jpg

FOLDERS

<extras>
ick_star1.psd
rust_floor1.psd
rust_floor2.psd
rust_metal1.psd
rust_star1.psd
tech_floor1.psd
tech_floor2.psd
tech_metal1.psd
tech_star1.psd

<models>
<mapobjects>
<lun3dm3barrel>
barrel.md3
barrel.ms3d
barrel.qc
barrel2.md3
barrel2.ms3d
barrel2.qc

<psd>
floor1.psd
floor2.psd
metal1.psd
metal2.psd
panbase1.psd
panbase2.psd
star1.psd
support1.psd
telefloor.psd
telewall.psd

Necros, I uploaded evereything except for what is contained in the "extras" folder, the .psd's, sent you an Email with the link, was going to up the extras folder after you down'd the first part. If you want to download from lunarun when he up's, that's cool, just let me know so I can take the stuff down. As long as you end up with what your after, thats the main thing. 
Sweet! 
thanks vorelord! ^_^

the psds are the ones i'm most interested in. highlights and such are all on seperate layers so making a diffuse map is actually possible. u/l the second part whenever you have the chance. ^_^ 
Necros... 
I think it's fairly common. Some places expect it, some don't. I think the larger companies are more likely to have dedicated texture artists.

Some of the textures I had to make myself, and some were made by someone else... the textured version of my level ended up looking pretty shit. I'll be using untextured max renders touched up in PS for pics in my cv :) 
Necros 
Done, you should have mail with the link 
Necros 
I doubt it, it probably depends on your job title/role though. Most of us here are both level designers and level builders, however, in the industry that role may be split rather than combined.

If you were hired as a level designer, its highly unlikely you'd be asked to do textures (surely most level guys aren't up to the task anyways?).

Also if you're hired specifically as a level designer, you may find yourself in a position where you're expected to do pure design stuff and may not get to do any of the actual level construction - depending on the game, tools, staffing etc.

If you're hired as a level builder, it is more likely you'd be asked to do textures, as this role is essentially that of an artist (assuming you're taking direction from a game designer or level designer, and not making your own stuff).

However, this role is more like a '3D artist' and many companies will have specific 2D art guys to do the textures and stuff. So its possible you'd be asked to do textures, but still not guaranteed.

Of course, it all depends on the company and the other staff you have available. But I can definitely tell you that I have rarely, if ever, seen either a level design or level building job advertised that listed texture creation ability as a requirement or a task. 
Hello Mapper 
than speaks the truth!
texturing in 3ds is ... uhh
and modelling to the tex size is not really possible, cause the grid is usless (otherwise you could just boxmap and assign right mat IDs)
etc etc

Also, really odd to hear you had no dedicated texture artist 
Thanks Again, Vl! 
i got the second part, so feel free to take it down. :)

one thing that was missing (i guess it wasn't in the original zip file) are the q1comp line of textures in PSD format. :(
but the others are all there, so yayness. ^_^ 
Your Welcome 
No, they must not have been there, or at least not in what I originally dl'd, thats all the contents unaltered (except for the fact that I split it). 
 
Thought I would post this... Doom3world and Quake4world is having a Quake 4 Mapping Competition which starts on November 1st and ends December 31st 2005.

A lot more info about it can be found here:
http://www.doom3world.org/phpbb2/viewtopic.php?t=13044 
HL2: Lost Coast 
Just finished this one up, and I gotta say it was quite a cool little diversion. I thought the level was really well done, although short, and it was probably the perfect setting to show of HDR and the "retina-adjusting" effect.

It did run a bit slow in spots on my 3ghz, 1.5GB RAM, 9800PRO 128MB, but mostly in heavy combat situations, so that's forgivable I guess. The church looks nothing short of stunning, and everything else looks very good. I was hoping it would be a little longer, but it is definitely immersive, and a nice "new tech" demo. 
Ditto On Lost Coast 
Yeah, for what it was, it was nice. I wasn't particularly impressed with the HDR -- the movies they made of the level was far better looking ;D But at tleast they included some tasty materials I can use for maps, and it was fun while it lasted. 
Lost Coast. 
Once more this proves what a crock of shit the whole Steam set-up is. I go to the Steam page news item, I can't see any link to download it. I open Steam, I see it as a "Not Yet Released" item, but I can't see any way to download it. I suppose if I started HL2 casually wanting to play something else, I'd be forced to negotiate with some download bollox THEN when I might not want to.

"Steam - fucking around with conventional, functional game downloads, and removing and interfering with player choice"

GG you fucking cocks. 
 
maybe you remember - these guys had posted on func

quake-based game for hand-helds

http://www.bobbeetec.com/meat.php

pics are rather un-pretty, and there is rubicon-tex in one screenie
As I can see they didnt bother teaming up with mappers/artists/modellers 
HDR 
seems it's compression from the music world as applied to the visual world.

Overcomes some limitations of the display devices, namely lcds with low dynamic range I guess.

You could get a same kinf of effect in q1 by playing with a good crt in a dark room with max contrast.

I really wonder why it's taking so long for them to apply frame blending for low-hz screens so one can play at 120 fps with a 60hz screen but so it still looks smooth. A la gl_motionblur by FTE. Or then of course 4d-rendering (with the time being the fourth dimension) so that moving points become lines etc so you can customize rendering perfectly to the refresh rate and fool the eye to make it completely smooth.

I guess they are too hurried making copies of each other's techs, or just don't understand what it feels like to play with really high fps (you never really wanna go back to the crappy slideshow). 
Tf Comix Update 
@Kell 
Have you tried Call of Cthulhu for XBox? Pretty cool, I have been rather afraid and I haven't even encountered any monsters(almost) yet :D Played it for about an hour and then the shit FROZE on me, they have these forced-view things sometimes when you go into a room, so you notice some valuable detail or the like. It did one of those and then it froze like that and I couldn't move or look around, waited for about a minute and a half but nothing happened, I could go into the menu and everything. It was looking at something fairly creep as well, it was not nice! Anyway, except for the console fps controls it looks like a really nice game. Recommend everyone try it when it comes out for PC in the beginning of spring unless it should come to suffer from Console-Itis. 
Vorelord 
Thanks - I shall begin reconstructing the zip for permanent upload ... sometime. 
Quake Mobile 
I remember this being mentioned a while back, guess its coming out now?

http://www.gamespot.com/6136426?part=rss&tag=gs_reviews&subj=6136426

Of course, for most of us this is almost entirely useless, though its worth noting that the review suggests that you can run any mod you please with this version of the game.

Naturally, the reality may be a different story as you're going to be bound by the limitations of the phone (storage, memory, processing power etc) so I doubt ALL maps and mods would work.

Someone on another page pointed out that you could use this as a portable demo player though - so you could possibly watch your QDQ or whatever on the way to work or what have you.

Another marginally useful thing (I guess) is that you could maybe use it as a way to test your maps and stuff on 'low end' hardware, if you don't have some shitty old PC lying around. 
Yeah 
I'm gonna play Marcher on my Samsung. Like my normal tower was able to run it without problems, let alone my phone. 
Budding(or Perhaps Budded) Web Masters 
Here is your chance, they are looking for you...

http://www.idsoftware.com/ 
I Hear The Sequal Is Gonna Be Really Good 
Mobile Quake: Cancer Edition 
X_X Kinn That's Awful 
My dad died of cancer when I was 6!!!

(just kidding, he died of Amyloidosis) 
Doom Would Be Better 
I still utterly loathe the use of mobiles for any reason other than an emergency communication tool, but I'm thinking Doom would make a better port, especially as you wouldn't have to worry about the pesky looking-up-and-down thing. Maybe they already have Doom, I dunno. 
They Could Even 
Give the boss monsters a new attack that sends a message to the mobile's emitter for an extra big microwave pulse, you know, the sort you can feel right in your temples. Rumble pads Move over! 
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