#76 posted by
Newhouse on 2018/02/08 01:08:22
Thanks Tribal, I noticed you were recording qump lately, and thank you for playing ^^
What engine/settings do you use?
@newhouse
#77 posted by
Tribal on 2018/02/08 02:26:09
I use some custom models from Chillo's Model Pack v1.6 and some from Authentic Model Improvement Collection (links are in the video description ;)
About the engine, i use FTE 5121, with particle set classic, 3D and 2D filter modes set to nearest (for the pixelated look) and RT_shadows turned on in lighting and dynamic lighting modes (for real time light and shadows)
When i was playing Sunken Cathedral i noticed that RT_shadows was affecting my framerate, making the map really laggy, so i turned it off and started the map again =D
FTE is my favorite Q1 engine because it has that oldschool look (textures/skins/particles pixelated) combine with realtime light and shadows, which make the maps more gloomy and scary ;)
#78 posted by
PRITCHARD on 2018/02/08 08:13:13
Interesting seeing the effect that RTL has on the maps, visually. Thanks for playing the pack! :D
Nice!
Looks great tribal, cheers for the videos
#80 posted by
Tribal on 2018/02/08 17:34:57
Thanks, guys =D
I've just uploaded Bloody Sun, from Danzadam and Newhouse:
https://www.youtube.com/watch?v=jS4WQFzYQZo
And sorry if sometimes the video looks a little bit dark. When i'm watching the video in my PC, it looks brighter, but when i upload to youtube, it looks darker. So, i'm trying to solve this issue changing the gamma in OBS. I think the next video will be fine.
#81 posted by
Tribal on 2018/02/11 07:58:45
So... in that little map with the rune (qump_start)... i noticed that it has one enemy that i couldn't find... so i nocliped around the map and i found a soldier hiding in a box. Anyone knows why is he there? Is he supposed to teleport and attack the player? :/
Tribal
The soldier is there as a precache model for the corpse in the map. If you don't have him there, quake will not have the right model precached in order to place the corpse. There's probably a better way to do this, but this was the only way I knew at the time. (and didn't involve fooling with QC)
@HexenMapper
#83 posted by
Tribal on 2018/02/11 20:09:01
Oh, thanks =D
Now I'm feeling pretty stupid for having wasted so much time pressing and shooting every brick of that map XD
haha, I wouldn't worry too much - probably my fault for not working out how to hide the fact there is a monster on the map somewhere..
#85 posted by
Tribal on 2018/02/13 06:20:01
Finally, i've uploaded all playthroughs \o/
The Dog Prison:
https://www.youtube.com/watch?v=uGY0EEEDkDI
Stygian Waterways:
https://www.youtube.com/watch?v=vkUHs493qQU
Manchester's Leftovers:
https://www.youtube.com/watch?v=yd5ln0yvCcU
The Real /vr/ Experience
https://www.youtube.com/watch?v=Oa1V6CTZHlI
Congratulations to all of you! These maps are awesome =D
Qump 2
#87 posted by
brassbite on 2018/02/13 13:03:03
dumptrucks tutorial inspired me to maybe go map again. This could be the chance...?
I'm not currently looking at starting a QUMP2 project - I have a bunch of projects I need to finish first. You guys can put something together if you like - I don't have copyright on the QUMP franchise ;)
You should just map anyway Brassbite, eventually a QUMP2 will come around and then you'll have a map ready to go
@brassbite
Go map. You know you want to.
Don't Forget Mapjams And Retrojams
#90 posted by
Danz on 2018/02/14 10:41:28
You could take a shot at some mapping when these jams get announced.
#91 posted by
topher on 2018/02/16 19:22:24
thanks for playing tribal
i'm not playing quake lately, but i saw the video.
i started a conversion to arcane dimension to practice and test things, i must say that it makes life easier.
i may publish it here later, maybe in march/april
#92 posted by Baker on 2018/05/05 19:46:28
What an incredible start map!