News | Forum | People | FAQ | Links | Search | Register | Log in
Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
First | Previous | Next | Last
 
Search for Deathmatch Maker ... 
Func_plat Slider 
slow <-----------> fast 
 
Max points to WarrenM for the callback. 
 
Deathmatch Maker

The flashbacks. Aaaaaaaagh.

"A binary grid is obviously too unintuitive - better make it a decimal grid". 
New Screenshots 
 
Sure looks like it has hallways and whatnot. 
Holy Shit 
Rooms and corridors confirmed. 
 
I have to admit, it does look a bit better than Doom 3. 
I Thought The Pistol Wouldn't Make It? 
Lost Soul looks rad too 
 
those cacademons look like miniature figurines covered in jizz, totally artificial 
 
the extreme DOF is probably why they look miniature. 
 
Decent beastie design going on there, proper ugly mugs.
But those fucking white/aluminium washed corridors and other base/tech parts give me horrible D3 flashbacks with the eternal fat cable lying around going to a fucking generator or what not, ARGH! "ooooh look we can do smooth cables since D3, lets have them everywhere again!" piss off piss off piss off piss off! :P 
That Looks Pretty Much Like D3 To Me 
 
 
Artistically speaking, cables running through a hard surface environment like that add an organic element that works really well. Unfortunately, it CAN be overdone if you go back to that well too many times. :) 
 
Some of those shots are really nice .. the concept art looks hot. I love the clean look of the sci-fi against the hellscape stuff ... 
 
My only problem with the art is still the white heads for the hellknights / imps because it just makes me think of goofy 1970s motorcycle cops or something. 
 
Shots 1, 3, 5: Pretty promising looking, even if there is far too much specularity going on (as was the case in D3 as well).

Others: I'm with nitin on this one, is this Doom 4, or Doom 3 HD? Those bald heads were awful in 2004 and they remain awful in 2016. The models, the textures, the meshes etc. all look like D3 assets tarted up, down to the shapes of the walls. 
At The Very Least 
I now have a decent-ish reference picture for an idea I wanted to do in a Q1SP. 
WHY 
do almost all monsters appear to have the same color? And it's the same color as the environment, too. In the original Doom, there was so much color variety in the monsters and in the environments, but here, it's all looking quite bland (the monsters more so than the environments).

This is a problem I have had with some recent games anyway: I often couldn't tell the monsters apart and therefore didn't know how to deal with them (what weapon to choose, how much damage to do, etc.). This applies to the low end monsters more than to the bigger ones. Combine this with the duck and cover gameplay due to hitscan enemies where you often only get a glimpse of your opponent, and you have much less control over the encounter.

Even though I don't like the new Cacodemon too much, at least it's colorful and easily distinguished from the other monsters. 
But Sleepwalkr 
Don't you get it? It's realistic! Everybody knows the standarts for AAA graphics is realism coupled with washed out colors because actual colors wouldn't make the game look "serious" and "hellish" enough ;^) 
Looks Like Moar D3. 
But still good to me. 
Giger Heads 
They've even got the pee-hole in the forehead... the special attack is they piss on you?

Who was it who deemed 'cock for a head' as the updated version of this: http://www.writeups.org/img/inset/Doom_baron_h1.jpg

They seem to have revised and improved a lot of the other enemy design though, making them more distinctive and cool - the cacodemon, lost soul and revenant all look great.

The low level enemies are complete mix and match generic fodder, true. A few glowing patches (lights, plasma vents or whatever) of different colours for each would help them stand out and fit with their art direction. 
It's Bullshit Is What It Is 
but let's not have that discussion again. First and foremost, the game must make money, not please old schoolers. 
 
The doom Baron makes me think what about some goddamn dirty fur somewhere, I mean with the hooves/goat like demonic beast thing going on some fur would be cool instead of glistening skin all over the place no ?

Also not all beasts should hyperexitedly charge forward.
It would be cool if some of these hell creatures had an air of superiority/ancienty/veterancy and would assume the Marine is just a minor nuisance to dispatch of with some condescending coolness. 
Classic Doom Baron 
Fur or trousers?

Only Adrian Carmack knows for sure. 
First | Previous | Next | Last
This thread has been closed by a moderator.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.