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Custom Derper.
http://www.youtube.com/user/darrenweekes/videos?sort=dd&view=0&shelf_index=0

I am getting a bit of a geek-crush on the smoothly spoken Englishman that is DAZ with his insightful and thought-provoking series of derping around missing all the secrets and even items that are right in front of him errrr I mean talking about mapping while playing cool levels. So I thought his channel was worth it's own seperate thread - entertaining for players and mapping veterans, and potentially very useful for newer mappers as DAZ does offer some really good views on mapping theory. Also DAZ go ahead and put all your updates in here.
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I've been tweaking knobs for some time 
Good Purchase 
The quality is much higher.

Good review / critique as well. 
Crystal Clear 
Also, I got a proper mic this week and this is the first video I've recorded with it, so any feedback on voice quality etc is appreciated
The quality of your voice on the video is much better than before.

I always got the impression that "Crescendo of Dreams" was a test map for Quoth features (sound fx, wave spawning, rotating brushwork) with its symmetrical layout and over use of powerful Quoth monsters. I think the doom architecture and level design is a favourite of necros, because I have seen it before in his other maps. 
 
It was definitely meant to showcase quoth features (it was released at the same time as quoth). Totally overshadowed by Kell's much better Red777 though, but that's alright.

It had some neat things in it which I am still happy with now but also a fair bit of bad. I think you were a little too forgiving, Daz, but thanks for the review nonetheless. 
I Love That Map 
I think it holds up pretty well. 
Me Too 
I adore the Doom green brick theme and was happy to see it done so well in Quake, along with all the trademark Necros designs like machinery, imposing outdoor areas, etc. 
 
I'm not so much a fan of the green brick... but I love the wood textures 
Coagula By Tim Elek 
 
12:45:39 | <onetruepurple> scumbag daz
12:45:43 | <onetruepurple> talks about space maps
12:45:50 | <onetruepurple> doesnt mention hipdm1
 
 
The first void space HIPDM1 map was in the Quake expansion pack "Scourge of Armagon" in 1997 developed by Richard 'Levelord' Gray .

I am a bit disappointed that Daz does not know about Levelord as he was the inspiration for many "popular" map styles. 
 
like maps with penises in them 
 
@Lunaran, Yes Levelord did a crazy p0rn map called Assault but this is not the sum total of his work. He also did the first black void map and the first Alice style, "small player in large world" map behind Zee bookcase. These two styles alone inspired many community mappers to create their own versions in many different engines. 
Custom Devastation 
ello guise 
 
First you drop the classic "Ello Guys" intro, then you get a different voice, and now you even call yourself "Der0n WeeX" or somesuch? It's like I don't even know you anymore!

By the way, if you record on protocol 15 (where possible) or 10002, you can fix the intermission camera on demo playback with BJP's convdem tool. 
Derp 
hipdm1 epic fail :( I added an annotation to the video correcting that. 
Yeah 
what's up with the intro man? :P 
 
you can call yourself whatever you like, but you need the "ello guyz" intro! 
Needs 'ello Guys 
otherwise you don't get my youtube moneys 
WTF? 
No ello guyz, no watch. 
Derpsouls... 
fun watching you play Dark Souls... :) 
Penis Devastated :( 
 
Custom Derpestation. :-( 
 
rofl

"debris" 
Yes 
Debris! :P 
Devasted Skill Levels 
I remember long ago playing that map on Hard Skill and thinking it was brutal and unfair. The dual shambler spawn with no cover is just an easy example of where if you don't use the corner quickly and learn shambler dancing it can go wrong quickly.

What I did like about that level was the end battle and how the monsters came in from wind tunnels on the side, umm now that looks familiar! :P

Also WTF mapping project are you working on!?! :P 
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