#67 posted by gone on 2006/08/11 02:04:41
can use flying robot from OUM
 So...
#68 posted by metlslime on 2006/08/11 02:10:12
you know how quake episodes start with 1 base map and then the rest of the episode is fantasy/horror maps.... so, why not have map1 be a fantasy/horror intro which ends with a slipgate leading to an episode of base maps?
 Yeah
#69 posted by negke on 2006/08/11 02:37:07
and the player is not a ranger, but a knight. ;)
seriously though: why not (fantasy/horror start map)? could also be the boss map (gate only opens after all maps have been completed), with a boss area that mixes all themes with base elements.
 THAN.
You rock. Can you make me up a example map of one of those floor turret thingies? You'd still rock if you couldn't, but damn -- would you rock if you could.
 Flashlight
#71 posted by negke on 2006/08/11 05:36:15
what's the problem really? sure, quake is not doom3, but that's still no reason why such a thing shouldn't be done in quake as well. it's not like all maps of the pack have to be pitch black now.
if the flashlight is only available (and needed) in one map, it even adds to variety. coding it shouldn't be that difficult, and if there are custom monsters, why not some other progs, too?
 Flares
#72 posted by Ankh on 2006/08/11 05:58:56
Maybe flares would be a better choice than a flashlight.
 No
#73 posted by R.P.G. on 2006/08/11 08:53:15
You need a disco strobe light. That way you can have random colored lights, induce nausea, and require DarkPlaces all at the same time.
Keep in mind that the flashlight wouldn't work at all in default GL engines unless the user set gl_flashblend 0. Moreoever, you're going to require the player to bind and use another key, making the control scheme more complicated. You will have to choose very carefully which key you want to bind it to or else you'll mess up the player/mapper's existing binds.
Flashlights are gimmicks. There's nothing you can do with a flashlight that you can't do without, and more importantly it doesn't come across as a gimmick when you do it without.
 Already Mapping...
#74 posted by madfox on 2006/08/11 13:13:16
and I think...
waiting for christmass?
#75 posted by Trinca on 2006/08/11 13:25:10
hehe i will finish my map sooner i think :) i will start another for sure... but now going to holydays 3 weeks i might map a litle becouse i got a small computer...
 Or..
#76 posted by metlslime on 2006/08/11 13:28:11
just make it a seperate weapon, so that you have to switch back and forth between gun and light. That way the controls don't have to change at all.
 Or...
#77 posted by scar3crow on 2006/08/11 14:52:02
make it worldspawn specified, so one map could be darker and while in it, the flashlight is simply on, so the player doesnt change controls at all, theyre just simply in a darker level only with the ability to reveal some of the environment at a time
 I Like
#78 posted by inertia on 2006/08/11 15:21:21
scar3crow's idea teh best0r
 Didn't Bother
#79 posted by Zwiffle on 2006/08/11 17:02:50
Reading the whole thread, but sounds neat. If anyone can join, I wouldn't mind doodling a base-map in Radiant if sign-ups aren't done with.
 Or
#80 posted by DaZ on 2006/08/11 17:25:31
JUST DONE USE A FLASHLIGHT AT ALL (OMG)
...
Seriously, I want to make a quake map, not a doom 3 map.
 Inertia
#81 posted by R.P.G. on 2006/08/11 20:28:23
Be sure you put at least one imp behind every door, too.
 You
#82 posted by inertia on 2006/08/11 20:30:23
don't have to use the fucking flashlight in your map if you don't want to. Do you really feel it necessary to kill the momentum I have just so that you can adhere to some twisted version of "quake purity"?
 Well
#83 posted by Zwiffle on 2006/08/11 21:52:00
I think a flashlight would be cool if done with integrity to Quake. If not, that's OK too.
Other than that, I intend to make some sort of hybrid base/metal map or, more likely, a hybrid base/void map, since it seems a little more obvious/on theme. I'll see how the arguments go from here, and adjust accordingly.
 Floating Base Map
#84 posted by DaZ on 2006/08/12 03:01:11
cool idea :)
 Floating Base Map
Hehe, yeah. It could be a "dimensional experiment GONE TERRIBLY WRONG".
 And Nert...
Go play Doom 3.
 I Don't Understand
#87 posted by Text_Fish on 2006/08/12 06:29:58
all this melodrama surrounding the flashlight. If it's not too difficult to implement and a mapper wants to use it then why shouldn't they be able to? It's not as if anybody's going to be strapped down and forced to play the map.
 So
#88 posted by Zwiffle on 2006/08/12 10:14:37
Who's participating? I got me down for a base/void map. Anyone else know what kind of map they're gonna make, what order they'll be in, who's the "lead" et al ?
 Forth..
#89 posted by madfox on 2006/08/12 13:12:36
a lost mine original flashlight looking thing.
 I'm In. Working On A Map Called
#90 posted by Text_Fish on 2006/08/12 14:40:38
The Timegate Complex.
:>
 Im In
#91 posted by DaZ on 2006/08/12 17:26:23
making a base carved into a mountain face. Industrial style idbase map whaaaay
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