Urgh
#877 posted by metlslime on 2006/04/04 04:05:11
why my code suck?
Yay
#878 posted by metlslime on 2006/04/04 04:23:45
okay, some thread paging changes:
* the URL behavior is now compatible with the old way. meaning, there's no automatic cap on the number of posts. start= and end= are required to limit the range of posts displayed.
* the title of the thread on the forum page will now link to the "last 25" posts.
* logged-in users now have an "all" link that really does give you all posts, just like the old days.
* logged-out users just see the thread title (links to the last 25 posts) and a post count (not a link.) This might not be final.
* if you post to a thread and you're not paged back, you will see the same post range plus your new post, like the old days. If you were paged back, you will just see your new post.
* eliminated the "viewing all X posts." message. If there's no page navigation UI, that means you're viewing all posts.
Sounds Good!
#879 posted by aguirRe on 2006/04/04 05:47:18
.
New Stuff:
#880 posted by metlslime on 2006/04/05 02:51:07
* added "first" and "last" links, and got rid of the numbers (it was too cluttered with them.)
* added "number of posts per page" as a user preference (check your account page!)
I Vote For
#881 posted by Jago on 2006/04/11 03:19:29
Locking down posting priveledges to registered users only.
Nono
#882 posted by bambuz on 2006/04/11 14:09:53
then many (at least not me) wouldn't have ever joined this board... hmm.....
You Left The Door Wide Open There
#883 posted by HeadThump on 2006/04/11 21:52:09
. . .
Hey !
#884 posted by JPL on 2006/04/11 23:00:18
You could let any people read the post, but let them unable to post if not logged. Many forum act like this (i.e planetquake, QuakeOne, etc...) so why not here ?
Well
#885 posted by necros on 2006/04/11 23:22:56
i do sort of agree with the original intention of the way things are set up atm, in that any one can drop in and leave a post without any hassle of signing up. it's just too bad that also makes the board a target for spam bots and such. :\
Hmm
#886 posted by bal on 2006/04/12 01:00:48
Add a captcha for guests posting...
I always say, if someone can't take the time to sign up, it's probably that what they want to say isn't so interesting. =D
And for those who like posting from somewhere where they can't log in, a captcha shouldn't be too big of a hassle.
Well...
#887 posted by metlslime on 2006/04/12 01:16:11
Maybe i should have mentioned it in this thread instead of the spam thread, but:
I made a slight change to the javascript code to discourage spam bots -- the "post a reply" form now does not have a valid "action" (the action is the URL of the target page to submit data to) until the javascript sets it right before submitting. So, assuming spambots don't execute the javascript the way a real browser would, this might stop them.
Oh Right...
#888 posted by bal on 2006/04/12 02:45:47
I read it, than instantenously forgot about it. =)
Been any spam since then? Don't think there's been any these last few days...
Yay for metl! \o/
Oh Yeah!
#889 posted by necros on 2006/04/12 09:55:18
i had forgotten about that, but now you mention it, i haven't seen any spam so far, woot ^_^ (crosses fingers not to jinx it :P)
RECURSIVE ERROR: There Was A OMG THEY'RE BACK!
#890 posted by mwh on 2006/04/21 09:18:20
Seen a couple of these today :( I'd hoped the problem was fixed...
Argh
#891 posted by Spirit on 2006/05/06 07:04:37
Func is very slow today?
No
#892 posted by JPL on 2006/05/06 07:19:38
I didn't notice it was slower than usual...
Quake 2 Map Downloads?
#893 posted by Fatal Claws on 2006/05/10 14:39:19
Hello:
I was attempting to download Derelect, Icepick and Concrete Dreams Quake 2 maps as seen on this page <http://www.celephais.net/cv/portfolio.htm> but ftp.celephais.net requires a login. How can I obtain these wonderful looking maps?
TIA!
Correct URL ...
#894 posted by Fatal Claws on 2006/05/10 14:41:32
For some reason the URL I referenced in the previous post got cut off. Here it is:
http://www.celephais.net/cv/portfolio.htm
Fatal Claws:
#895 posted by metlslime on 2006/05/10 17:46:11
I guess I need to fix the links on that page, but in the meantime you can download from here: http://www.celephais.net/files/
Re: Quake 2 Map Downloads
#896 posted by Fatal Claws on 2006/05/14 13:36:01
metlslime, thank you for the URL to d/l the maps!
Re: Quake 2 Map Downloads
#897 posted by Fatal Claws on 2006/05/14 13:40:10
metlslime, thank you for the URL to d/l the maps!
Sorry For The Double Post
#898 posted by Fatal Claws on 2006/05/14 13:41:55
Guys, sorry for the double post regarding the Q2 map downloads.
Metlslime
#899 posted by Jago on 2006/06/01 11:43:26
Just wondering... how many visitors does func get on a daily basis (average) ?
Jago:
#900 posted by metlslime on 2006/06/01 18:13:47
I actually don't know. I'll have to check my logs.
Help Needed .
Hi,
I'm Enemyterritory player not sure if this is the right place to ask for assistance . I have been using the GtkRadiant for map lvl making . I have a few questions if any body could help would be nice . #1 what is needed to make the maps #2 How does Bsp work if I don't have the full version of RTCW #3 How can I get the shaders to work ..
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