TrenchBroom 1.0.7
Who let this amateur use a computer?
Get It Here
Nice.
#878 posted by deqer on 2013/04/08 17:42:36
Very nice so far. The text is much clearer on my desktop box (with nVidia GTS450 card) in the textures browser, and the all text works on my laptop now(with Intel Graphics 3000), and very crisp/smooth/clear.
Thank You
#879 posted by VoreGoddess on 2013/04/08 19:07:36
Thank you post 866 from Deqer, that was the problem and your solution fixed it.
Ver. 1.07 Bug
#880 posted by VoreGoddess on 2013/04/08 19:10:31
Seems 1.05 will open Quake 1 Map sources but 1.07 won't?
VoreGoddess
It works for me, which file did you try?
Start.bsp
#882 posted by VoreGoddess on 2013/04/08 19:24:18
Weird it opens the other maps but not start.map. I tried shutting down background processes to make sure it wasn't lingering around somewhere in an old editor.
Sometimes Maps Open With Camera Pointing Away From The Geometry.
#883 posted by deqer on 2013/04/08 19:34:00
Focus on the 3D view, and hold ALT and Right-click drag your mouse to look around with the camera, and eventually you see the brushes show up.
I'm able to open start.map with 1.07.
VoreGoddess, what does the console say in TrenchBroom? Any errors? Does editor crash? You can ignore the gfx/start.wad error message.
I Should Check This Out Some Time...
But I'm at the vinegar-strokes stage of this map now so I'll probably try it afterwards.
#885 posted by JneeraZ on 2013/04/08 20:33:07
"Sometimes Maps Open With Camera Pointing Away From The Geometry."
If that's the case, a common practice in other editors is to drop the camera at the info_playerstart position ...
I Changed It
so that the camera is outside the map, pointing at it, and zoomed out so far that the entire map is visible in the 3D view.
Rotate Tool
seems to be acting weird in version 1.07... every time I try and hover over the grabby-thing (dunno what they're called) they disappear, and when I move my cursor away they reappear. It's like the editor is trolling me!
Grid Lines
also I really dislike the "major grid lines" always showing, I find them really distracting plus it makes using smaller grids unusable IMO.
Fifth
Will look into it.
#890 posted by deqer on 2013/04/10 21:03:49
Just want to say that for any feature that is requested to be removed, or hinted towards the idea of being removed, that I'd like to recommend that it not be completely removed, but rather add it as an option in Preferences that can be enabled/disabled.
I realize that this may sound like a redundant statement. But, I've never said it before, and just wanted to say it now. Now that I have, I'll never say it again.
I've not played with 1.07 yet, because been busy catching up certain things in life. But, I'm sure I will have a use for the 'major grid lines' feature, once I find time to start mapping again.
#891 posted by JneeraZ on 2013/04/10 21:55:25
Features are removed for a reason. Adding a checkbox just clutters up the code base. IMO...
Agreed
however I think having really thick distracting grid lines that don't scale down with smaller grid sizes is a hindrance. Besides, I made a map perfectly fine without this feature, I can't think of an instance where I would have needed it.
Feature Request...
Is it possible that when you make a brush entity and you decide to change it from one type to another that it retains all the values and keys if possible?
Fifth
Could you please post the feature requests and bugs to the issue tracker?
SW
Sorry dude I keep forgetting (mostly because I haven't bookmarked it)... I'll try to remember in future. (I see you've already posted them there?)
Not The Last One.
#897 posted by deqer on 2013/04/10 23:34:59
I'm just saying, don't remove a feature simply because 1 person cries about it; regardless that he/she was able to map without it.
I want the major gridlines, therefore leave the feature intact and put an option for it in the Preferences to disable it.
There's a reason this feature exists, and a reason it exists in other 3D programs as well. So, don't remove it just because 1 person cries about it.
Thanks.
#898 posted by JneeraZ on 2013/04/10 23:39:18
Sure, that's a different situation.
I Won't Remove It
I'll just make it so that it works better at small grid sizes.
Deqer
I'm not crying about it, I gave valid reasons as to why I thought it wasn't necessary to have them. Can you stop being a prima donna? Thanks.
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