My next attempt to convert Q3 mdl files to Quake1.
This time I took the Dragonite model of Pior, a french artist that made the model.
The hard part is to combine the three parts of the model back to one and import the base dxf into an editor.
From there the trick is to give the model bones and animate them to the basic Quake1 frames. Only thing left is to give it a good flame throwing breach to attack the player, which I can only append to the Quoth mod.
Wish I could expand the s_explode.spr better in qc.
dragonit