Icon Of Sin-like Boss Enemy.
Sounds like a perfect use of Qonquer to me.
#67 posted by
JneeraZ on 2015/03/31 21:20:03
"What if I killtarget info_qonquer with a targetend? Will the game end?"
Well, that would basically be shooting the mod in the head so .. I wouldn't expect good things.
#68 posted by
Breezeep_ on 2015/03/31 22:43:59
I was just confused about the theme being "Prisons of the Underworld" to be honest.
I Wrote It In Bold So People Would Read It
#70 posted by
DaZ on 2015/03/31 23:48:49
:D
#72 posted by
- on 2015/04/01 01:13:53
Don't worry, I ain't caring about that theme. I'm just making a Qonquer map!
#73 posted by
JneeraZ on 2015/04/01 01:25:30
An off theme map is better than a non-existing map any day! Go map!
I didn't see the theme. :P
Mine isn't much of a prison.
Meh
#75 posted by
necros on 2015/04/01 01:30:23
just throw a few bars around a few places. there, it's a prison.
#76 posted by
mfx on 2015/04/01 01:36:50
I made a cave already..
http://i.imgur.com/WaCsFwz.jpg
Hmmm, maybe i can merge it all into a map.
#77 posted by
JneeraZ on 2015/04/01 01:57:22
It's in the underworld. Who's to say what a prison in the underworld looks like? Fuggit.
Argh
#78 posted by
ijed on 2015/04/01 18:06:00
Dropbox hasn't uploaded my shit
..didn't Know There Even Was A MapJam 4 !
#79 posted by micholas on 2015/04/02 00:51:11
Poor Map Jam 4
it was never meant to be!
Scampie
#81 posted by
Breezeep_ on 2015/04/02 20:55:27
What textures are you using in those two shots of yours?
#82 posted by
mfx on 2015/04/02 21:05:23
The base texture for the vines is 'maya2_9' from the Rogue expansion. The rock walls are 'rock18', I believe from Unreal originally, I use a version I modified that tiles vertically better than the original.
I then shopped that rock texture with the vines texture at a few different length variations. I also have a couple of the trims and wall stones from sock's Egyptian textures with vines over them which I'll use a little for the interior arenas.
When I do the hanging vines as brushes, I have a texture I hacked together that uses 'hedgerow1' from zendar with the green leaves of 'maya2_9'. Basically looks like the original 'maya2_9', except I replace the brown vines with dark green leaves, which looks nicer when made into standalone vines and such.
The rocks on the ground are 'ogro42', from one of Ogro's texture sets. The blue crystals are 'crys1_2' from Quake2. The green grass is 'jf2grass' by metlslime from Rubicon2.
#84 posted by
JneeraZ on 2015/04/03 16:32:13
I know, I know. This weekend is mapjam from start to end. Going to have to wrap up what I have and submit, basically.
Its All Good
#85 posted by
ijed on 2015/04/03 16:47:57
It seems I've become very lazy and slow, so this is a good kick in the arse to get me sharpened up again.
#86 posted by
- on 2015/04/03 17:00:47
"It seems I've become very lazy and slow"
Same... ugh, worst thing is that the deadline is on Easter and I have family get together to go to and steal my mappery time :_(
Haha
#87 posted by
ijed on 2015/04/03 17:38:11
"I don't understand why you'd want to work on something that earns you no money instead of spending time with your family"
"Uhm..."
Will probably try to finish off my map... not really spent a lot of time on it and I think the scale is slightly too big but ah well.
You Know
#89 posted by
DaZ on 2015/04/04 00:05:33
I was a bit of a dick setting the deadline to Easter. That totally slipped my mind when I initially set up the jam.
So, I am willing to give a 3 day grace period after the 5th for people who are busy this weekend.
If someone could update the main post with this info that would be <3
To be absolutely clear. ULTIMATE DEADLINE OF DOOM AND DEATH : **** WEDNESDAY 8TH APRIL *******
Thank Christ
I can now slack off and do it on the last minute like I always planned.