Yeah
#76 posted by
necros on 2010/08/30 01:31:27
the boss fight is completely different on hard. i much prefer the hard finale, tbh.
Yeah
#77 posted by
negke on 2010/08/31 19:04:05
Here is skill 2 100% demo as well as a skill 1 boss walkthrough and a carnage run.
Shangler: Woot. But how dark is DARK? Too much to see at night, or more in a E4M4ish kind of way?
#79 posted by
necros on 2010/09/01 01:21:02
if you were going for e4m4 levels, i'd say it's about like that. except with less huge pitch black shadows than e4m4 (which is good).
Just A Bit Too Dark.
#80 posted by
Shambler on 2010/09/01 09:41:22
The quality of the lighting is good, it just all needs to be upped a bit.
I See
#81 posted by
negke on 2010/09/01 11:21:51
I thought the flames were a bit too bright at 300, so I lowered them to 250. This is the main difference to id style.
It's another case of different monitor charactistics and settings.
Well.
#82 posted by
Shambler on 2010/09/01 13:35:34
What it's a case of is what on average looks good on my monitor which is obviously factually correct.
I think you and Orl should do a joint map! Or you and Madfox.
#84 posted by
rj on 2010/09/01 22:55:33
brushwork a+++. great layout. not a massive fan of the texture theme but it was cohesively put together.
gameplay just above average (skill 1) - got really low on health at one point until i realised where most of the medkits were, after that never really properly challenged or surprised but there was enough to do
loved the shackled chthon. ending was confusing though and not really that satisfying
in summary, very well put together; barely any negative points. but save for the brief chthon moment above, nothing really left an impact on me or made me go 'woah'.. so even if it is technically awesome, there have been a lot technically simpler maps that have blown me away more than this did. still solid though
Dude Your Map ROCKS!
#85 posted by Ezerhordren on 2010/09/11 22:47:44
Heh, when I first played it I was like:
Damn, this map sucks, I shoot like 2 dogs and a grunt every half fucking hour, but then I restarted it, and saw the "jump for configuration" and picked carnage mode... NOW THIS IS WHAT I'M TALKING ABOUT!
Just Played Through Hard A While Back
#86 posted by
Drew on 2010/09/13 22:18:18
loved it even more. ending was rad
This Map
#87 posted by Baker on 2010/09/14 01:57:16
There is something about this map that is largely unrivaled.
It plays like an id1 map, but has "more of everything".
It isn't too big, it isn't too small, it leads to a lot of map exploration and backtracking. It has little things here and there that make you think.
One thing I do know: it has casual replayability.
Gigantic maps, by their nature are not very replayable or very casual. A casual play map can be completely without dying or at least very nearly so.
This isn't to say there is anything wrong with gigantic maps, but more saying it seems like there has been a bit of a vacuum of medium sized maps [aside from Trinca's last few maps].
#88 posted by
jt_ on 2010/09/26 23:25:57
Anyone experience the lava flashing in DirectQ?
demo of the flashing.
#89 posted by
necros on 2010/09/27 03:55:00
it's a known issue that's been resolved.
it has to do with the first frame having the same checksum (i don't know what that is, just paraphrasing) as the lava texture.
mh has since fixed this.
#90 posted by anonymous user on 2010/10/17 19:34:01
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