Be Careful
#1 posted by Fredo on 2018/10/01 07:14:40
In this forum you can easily get banned when you request new engine features. You better stick to Quakespasm or leave.
#2 posted by
Joel B on 2018/10/01 07:25:43
so how is it up there on that cross
#3 posted by
Joel B on 2018/10/01 07:32:22
But anyway, @Maxi... are you talking about the kind of thing where a view from inside actual box of geometry somewhere in the level gets projected into the skybox?
It's a neat trick, and I wouldn't be entirely surprised if it's already been implemented by FTE or DarkPlaces or something.
I'm not entirely sure what the best use for it in a typical Quake environment would be. I can think of a few things, but what sorts of possibilities did you have in mind?
Fredo.
#4 posted by
Shambler on 2018/10/01 08:54:44
Get a fucking grip and post under whatever name you did previously.
Maxi, not sure how useful it would be to be honest.
#5 posted by
Maxi on 2018/10/01 09:40:40
@Fredo Sorry, I didn't know that. As I said, I'm new into old-school gamimg communities, so I don't know all the rules yet. That actually was one of the reasons why I decided to post this - to understand what changes in engine are considered acceptable and what is generally frowned upon in mapping community, even if it's technically possible.
I know the phrase "When in Rome, do as the Romans do", so I tried to ask politely, but it is always dilemma for a new guy - how to throw an idea so it will not sound rude, like some unknown guy giving unasked advices to already enstablished group or community. So, I didn't mean to sound disrespectful.
#6 posted by
Maxi on 2018/10/01 09:58:50
@Johnny Law, I hope I'm not continuing to break the rules by answering that, please don't ban me ;)
I imagined something like level at the top of some massive palace, or inside huge cave, or LotR-style underground halls. May be even some small ancient village/town as a view from the windows of some tall building, or even some massive spaceship or space station for sci-fi styled map, but this is possibly too-much.
But even something simple like desert or sea to the horizon, or some brush hills/rocks/mountains at the distance may also look interesting.
But it would possibly look too out of place in Quake, I'm not sure...
@maxi
#7 posted by
Shambler on 2018/10/01 10:04:42
No you are not being disrespectful or anything. You asked a perfectly valid suggestion / question. The Fredo-anon is just trolling and whining.
#8 posted by
Maxi on 2018/10/01 10:19:34
Oh, ok. Anyway, this is pretty random idea, but I tried to google it - unsuccessfully, so I decided to start this thread myself.
#9 posted by
Maxi on 2018/10/01 10:37:51
Also I know nothing about 3d graphics programming, so not sure - how realistically lighting would look, especially at the border between real and projected geometry. Also, is it possible to make textures not to be 10-times stretched, without huge perfomance drop?