News | Forum | People | FAQ | Links | Search | Register | Log in
Pets In Quake 1
There's an old Mod that adds a space-marine bot in any map, to assist the player in his map exploration (Zeus bot ?). It could be cool to have something similar with any monster in Quake, that gives the player the ability to create one (or several) pet monster, that would follow him constantly as a companion pet.

The unpredictable reactions from the normal monsters would be hilarious, especially in maps like the Forgotten Sepulcher.

If the pet dies, it would teleport to some new location in the map (the starting place ?) and tries to find back his master. The player may have to help his pet to find his way. The pet could also simply die without be reborn elsewhere, depending on the mod configuration and options (Aaargh ! Fuck you scrags, you killed my pet, damn you ! Die !).

It would be awesome to be followed by a horde of dozens of interpid vorelings pets, that would act as a bunch of mosquitos harrasing the monsters !

Another way to create a pet : During his journey through the Quake Multiverse, the space-marine could have found a way to domesticate the monsters. Find one you like, don't shoot at him, and give him some food (by killing another monster in his vicinity ?). The monster may then become "domesticated" as a pet, until you harm the pet.

That feature would add an unique replayability to any Quake map. Maybe some modification of the Zeus bot could do it ? Or something similar to the Quake3 bots ?

Want a shambler as a companion pet ? Or a zombie lagging far away behind ?

What do you think ?
First | Previous | Next | Last
Uh 
Barnak, the 1st Mission Pack did that already with the Horn of Conjouring. It spawns a random monster to follow you. Once it dies it doesn't come back.

In my uber mod I've added it. I could give the mapper the option to pick the monster type and also add info_horn_destinations along with a respawn count. 
Qmaster 
can this be extracted to make a stand alone mod ?

Link to your uber mod ?

More details, please. Seems to be interesting. 
Cujo 
 
Uber Mod (The Keep Mod) 
Not yet released. Plan to do so this week sometime...spotty wifi here where I'm on vacation but hopefully get a good signal day to upload it. 
Qmaster 
You said that a pet feature would be in your mod ? How will it work ? And would I be able to use a pet monster in any map from my installation ? How ? 
Item_artifact_horn 
Place the Horn of Conjouring as desired.

Player touches horn powerup and horn sound is played.

Random or specific monster spawns as pet.

Pets have glowing effect to indicate friendliness. (I might replace with particle effect.)

Pets follow player and attack other monsters.

Pets are loyal to the point of letting you kill them. 
Heehee 
 
Make it so Voreling can mature into a vore if you can keep them alive 
 
There is also a fiend boss with a shield in one of Kona's old mods, you may want to collect it. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.