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New Q1SP: The Ivory Tower
Download Link Readme and Screenshot.

Deep within the Grendal Gorge is the Ivory Tower, a gleaming spire of gold trying to touch the heavens. The map has a skill selection area at the beginning, a chance for time travel and some secrets to keep you wandering around in circles.

This map is made from several brushwork experiments mashed together and features medieval style pickups, some new keys and a couple of powerup models. The textures are mostly from ID and the gameplay is vanilla Quake!

If you want to play the map with your own engine settings check the readme file for further details.

The map was tested with Fitz/QS engines and remember ...
RECORD A DEMO, I want to see how you play the map!
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Ha! 
I'm the first to download it ! :)

No demo from me, since I play like an idiot on steroids (nightmare, God mode, full weaponds, and rocket-jump running ike crazy everywhere). :P 
Yeah ! 
That map is a pure beauty ! Small map, but really superb.

Sock, you're the best, dude !

I've found 7/10 secrets.

Well, like I said, no demo from me, because I really suck at that. I play like an imbecile, and the recording would be extremely boring to others.

Thanks a lot for this jewel. It's now a permanent part of my Quake collection.

It's amazing that this game is still played and supported today, in 2013, with all the modern games out there (they all suck, IMO, and Quake1 and Quake3 are still the best games). 
Love It 
if this is what you can do with scrap experiments, release them all!!

My favorite part design wise has to be the texuring, the different sets go really well together and yet seem consistent and natural.

Layout was a little confusing but nothing that you cant handle after a little bit of wandering around.

Gameplay wise, very fun and creative, I would only say that the end arena crusher style has been used in a few maps by you and is no longer as fresh adn surprising as it was the last few times around. 
Oh. 
you already released it. hahaha! Okay... will dl/ play shortly, and post demo eventually. 
Dude 
already spoke on screenshot forum about the rad old skool vibe... haven't even delved into this thing, but the story is great! 
Dude 
already spoke on screenshot forum about the rad old skool vibe... haven't even delved into this thing, but the story is great! 
Fantastic Level! 
Here's my demo. Nightmare skill, 17-ish minutes, 100 kills and 8 secrets. The demo was recorded with FitzQuake 0.85.

http://www.mediafire.com/download/3xg1wa33pso0sh4/sk_ivory.zip

This was absolutely fantastic. The layout got me confused a tad at times but other than that it was awesome. Classic Sock level with the traps and all. Overall it wasn't too hard. I got demolished at the first ogre encounter so I restarted, and everything beyond that is completely blind. Oh and the terrain was amazing, especially in the mine area. 
Agreed 
fantastic. Recorded a demo without dying on Hard. 101 kills, 8 secrets also. Not sure how long the playtime was, but I spent quite a while wandering around. Haven't played Quake in a while, so was a bit rusty.
Really enjoyed it, though of course it was in some respects a step down from the epicness of Backstein.
Still, beautiful construction - as expected the old skool charm had me from helloh god that's fucking cheesy... anyway, I'm going to take a cold shower. Demo soon. 
Completed 
Thanks for this! Just finished the map. Uploaded a demo here: https://dl.dropboxusercontent.com/u/994060/ivory1_dem.7z

*Spoilers Follow*

I admit I got lost after the first shambler so it took me about 45 minutes to finish. I must have missed something but I did find 7 secrets because I had to go back and explore.

The only problem I had was that I got a very bad frame rate in the last room when I was looking at the crushing machines in the middle. I was playing with Darkplaces Quake engine.

Thanks again, keep up the good work. 
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