
Forgot To Mention
It has full documentation built in.

Yes
#3 posted by
ijed on 2013/03/01 19:05:03
Reading it and playing around now. The interface is incredibly slick. It's been a long time since I've opened a new editor and been able to just throw things together.
This feels more easy and comfortable than Unity...
And if I'm seeing right you are reading defs and fgd.
This is epic.
#4 posted by anonymous user on 2013/03/01 19:13:46
The FGD loading has been extended to support model loading (as well as linking models to specific settings on entities like spawnflags and other key/vals). So, if you click 'rotten' on the health box, you get the rotten health box model.
This can all be customized for mods and such. It isn't documented yet since it was more important to get the application released with the mapping related documentation but this sort of ancillary documentation will be done later.

Wow
#6 posted by
quakis on 2013/03/01 19:35:34
My reaction after the video. Totally going to check this out. qe3 was nice to work with, but I just love messing around with editors in general. Looks very comfortable to use, will find out soon!
#7 posted by
JneeraZ on 2013/03/01 19:41:42
This looks really slick, dude, congrats! Going to have a serious play with it over the weekend...

1st Impressions
#8 posted by
DaZ on 2013/03/01 20:17:44
After literally 10 seconds of adding some wads and choosing the quake directory etc and fgd (I love you for supporting fgd) I was mapping. It was literally that easy, amazing stuff!
Clipping tool is epic
camera controls are good but will take some getting used to coming from WC - would love to able to just toggle a key and go into "noclip camera mode" like in wc. Where you have mouselook on and can just w,a,s,d to move around like you were in-game.
Quite tricky to pull brush sides outward on a single axis that you want, theres probably a key for this I'll have to play some more.

TrenchBroom 1.0.1
There was a bug that prevented TrenchBroom from reading map files with comments in it (it was a mere typo). This is fixed in TrenchBroom 1.0.1.
Download
here.