#1 posted by
Spirit on 2010/09/02 08:42:37
Actual link:
http://lvlworld.com/#c=m1&d=2 Aug 2010&m=All&p=singleplayer
Screw That Stupid Javascript Crap
#2 posted by
Spirit on 2010/09/02 08:43:11
#3 posted by
Spirit on 2010/09/02 08:45:13
Don't bother trying to open the bottom links to the example maps in tabs, it won't work.
Thumbs Up!
#4 posted by Baker on 2010/09/02 09:08:12
^^
Finally some Q3 maps to explore and actually do something with!
Try This Link Then...
#5 posted by Tigger-oN on 2010/09/02 11:11:00
http://lvlworld.com/singleplayer.php
I'll add a 'permalink' to the page for people.
All Links Should Now ...
#6 posted by Tigger-oN on 2010/09/02 11:27:21
All links should now open in new tabs, but you may get a 'home page reload' when following links in the 'new tab' (no reload on Chrome, but yes on Firefox). This will only happen once per new tab.
#7 posted by
Spirit on 2010/09/02 13:24:07
Thanks. :)
cinnamonpoptart is fun.
Interesting Idea
#8 posted by
negke on 2010/09/02 14:30:33
Let's discuss the SP potential of s(t)ock Q3A (or has this been done before in another thread?).
Seems like the limited entity variety of the game only allows for a) maze-like SP maps (=shit), b) explorational-type of gameplay with hidden pickups, c) obstacle courses with jumps and traps, d) logic gate puzzles like in Moteof, e) shooting gallery. What else?
I could imagine something like my spaceship arcade speedmap might work, too. And of course the most obvious thing, proper FPS gameplay. Shouldn't it be more or less possible to make a regular (linear) SP map by making the bots spawn in botclip cages and coming up with a way that prevents them from respawning in the same spots (killtarget the dm start or blocking it with an invisible object)?
Is it possible to hack some entities like in Quake? ;)
@ Negke
#9 posted by megalodonNL on 2010/09/06 03:07:53
I remember Aliens vs Predator Single Player... That engine just kept throwing in aliens while you were trying to get to the map exit.
I suppose similar gameplay could be possible in Q3 but you'd need a way to 'end' the level...