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Direct3D 8 Porting Project
Baker and mh have been working on Direct3D 8 ports of popular Quake engines. The benefit of this is that people whose video cards have poor-quality OpenGL drivers can take advantage of better Direct3D drivers (many ATI and intel cards are in this boat, apparently.)

Engines ported so far:
* AguirRe's enhanced GLQuake
* Fitzquake
* FuhQuake
* JoeQuake
* TomazQuake
* ZQuake

More info and downloads: http://quakeone.com/mh/
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Huge 
I guess they're not using direct-sound / direct-input. Is there any issues about (not) using them apart from the extra coding. 
No Issues 
More or less, this is an extra level of insulation against bad drivers.

OpenGL driver bad or not installed? Windows 7 OpenGL performance is terrible? Bug X, Y, Z in the driver? No long a killer or source of aggravation.

MH's wrapper version 1 took about 6 hours for me to add to another engine.

The final one requires maybe a good 10 minutes (sounds so hard to believe, yet true), the wrapper is written that well.

Really although I think what MH did is an incredible think for Quake, I think the implications of this really go a bit beyond Quake or at least could.

I am thinking that many non-Quake games that used the OpenGL 1.1 or OpenGL 1.2 API set could be nearly insta-converted to DirectX API (Direct3D).

I mean Quake uses a large set of OpenGL 2D functions and 3D functions. 
Mingw 
it needs support. 
I See He Didn't Do... 
GQ! The best engine evar! >:( 
Yeah... 
what would we do without features such as "fish spleening" and "hand" 
 
...what? 
Bees 
 
Hmm 
Nice work. Certainly makes the game run a hell of a lot faster on my laptop. (ie, I can play quake on my laptop now :)

Unfortunately it seems to cause firstly some strange hue/saturation distortion (this may be my settings, will test), and more importantly, some strange glitching of polys. Looks almost like individual polys are breaking from their verts and 'jumping' slightly. I will do some testing/footage capturing/more informed description when I'm not rushing about.

Still, at least I can run high end maps, so it's an improvement :)

(intel x4500 gma btw) 
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