Hmm
#1 posted by
aguirRe on 2006/03/21 02:29:35
D/l link doesn't seem to work ...
D/l Link
#2 posted by
negke on 2006/03/21 02:48:47
yes. in my misc_stupidity i screwed up the files. :(
here are the correct links (some moderator please change them in the top post. thx):
Screenshots:
http://www.quaddicted.com/component/option,com_docman/task,doc_details/gid,936/
Download:
http://www.quaddicted.com/component/option,com_docman/task,doc_download/gid,936/
Hehe
#4 posted by
aguirRe on 2006/03/21 06:41:02
Zwiffle's got no less than three rogue brush ents in this one ...
Hmm
#5 posted by
Zwiffle on 2006/03/21 07:16:11
I don't know how, I didn't see any errors besides "No DM Start" in qbsp or light. oh well. :( DLing now.
YAY!
#6 posted by
generic on 2006/03/21 08:07:07
2 maps from Neg!ke and 1 from Zwiffle...I can't wait!
Ffs Zwiffle
#7 posted by
bambuz on 2006/03/21 10:07:42
back to brush construction school. Teacups wasn't vised!
AguirRe
#8 posted by
negke on 2006/03/21 10:17:26
how do you always find such things so easily? just by taking a look at the ent file or are there special features in your engines? (if not, it would be a useful addition, or for the compilers at least)
btw. regarding vis, generic is the bogeyman this time! :P
All Maps Are Good This Time.
#9 posted by
czg on 2006/03/21 10:34:08
You all have my blessing.
Zwiffle's was amazingly enough (he is a terrible man after all) my fave, because I love jumping puzzles, and the layout was cool.
Generic's map created a stack overflow in the last room.
The drain map was visually cool enough to be good. The other map was really cool with all the breaky bits, but some of the bits could have been marked better. Too little ammo though...