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SM121 - Constructive Deconstructionism
4 SP maps by generic, neg!ke and Zwiffle.
The theme was "destruction", which led generic to blast barrels and exploding crates, neg!ke to a makeover of an Egyptian tomb and Zwiffle to a refreshing bath in some sewage ruins. There also is a space map with pipes by neg!ke that did not make it into the last pack.

Screenshots:
http://www.quaddicted.com/component/option,com_docman/task,doc_details/gid,936/
Download:
http://www.quaddicted.com/component/option,com_docman/task,doc_download/gid,936/
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Hmm 
D/l link doesn't seem to work ... 
D/l Link 
yes. in my misc_stupidity i screwed up the files. :(
here are the correct links (some moderator please change them in the top post. thx):

Screenshots:
http://www.quaddicted.com/component/option,com_docman/task,doc_details/gid,936/
Download:
http://www.quaddicted.com/component/option,com_docman/task,doc_download/gid,936/ 
Thanks 
Hehe 
Zwiffle's got no less than three rogue brush ents in this one ... 
Hmm 
I don't know how, I didn't see any errors besides "No DM Start" in qbsp or light. oh well. :( DLing now. 
YAY! 
2 maps from Neg!ke and 1 from Zwiffle...I can't wait! 
Ffs Zwiffle 
back to brush construction school. Teacups wasn't vised! 
AguirRe 
how do you always find such things so easily? just by taking a look at the ent file or are there special features in your engines? (if not, it would be a useful addition, or for the compilers at least)

btw. regarding vis, generic is the bogeyman this time! :P 
All Maps Are Good This Time. 
You all have my blessing.

Zwiffle's was amazingly enough (he is a terrible man after all) my fave, because I love jumping puzzles, and the layout was cool.

Generic's map created a stack overflow in the last room.

The drain map was visually cool enough to be good. The other map was really cool with all the breaky bits, but some of the bits could have been marked better. Too little ammo though... 
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