#65 posted by
Joel B on 2014/06/21 05:03:19
Pretty much all the pictures in the thread so far are right up my alley.
Are some of you using brushwork setpieces directly taken from or closely based on the honey mapfile sources?
I Miss Something In The Pack
#66 posted by
Cocerello on 2014/06/21 11:19:06
Some saint.bsp or start.bsp based maps. All of them (including mine) seem to be based mainly on honey.bsp
Till I Saw Skacky's Latest Screenshots
#67 posted by
Cocerello on 2014/06/21 11:21:39
Good work there.
Guys, Err, These Maps...
#68 posted by
Shambler on 2014/06/21 15:16:32
...looking fucking cool. Keep it up, all of you :)
#69 posted by
skacky on 2014/06/22 01:46:10
I seriously hope y'all jamming, 'cause two thirds of my entry are done. 8,000 brushes and 100 monsters so far. Oh and it's brutal.
http://i.imgur.com/TPZ9UVY.jpg
http://i.imgur.com/0CVUsnR.jpg
http://i.imgur.com/LmLHZfs.jpg
DO WANT
#70 posted by
Breezeep_ on 2014/06/22 01:58:39
oh and by the way, what editor did you use?
Skacky
#71 posted by anonymous user on 2014/06/22 02:01:06
great to know that, screenshots are great too!
No, they are awesome, i�m just grudgy, not making a map:)
^^that Was Me
#72 posted by mfx on 2014/06/22 02:03:56
Editor
#73 posted by
skacky on 2014/06/22 02:21:07
99% of the stuff was done with Trenchbroom. I'm using Hammer when I need to do rounded things with its arch tool (like the bridges).
Wow Skacky !
#74 posted by
Barnak on 2014/06/22 02:50:07
Those screenshots are very nice ! Can't wait to play this jewel !
Finally Had A Few Free Hours Tonight...
#77 posted by
ionous on 2014/06/22 11:34:17
Editor shot:
http://s296.photobucket.com/user/voiceofthenephilim/media/jam1_ionous_WIP1_zpsaeb6a6aa.jpg.html?sort=3&o=0
Scheduled to work every day until contest's end, so I doubt I'll finish this, but I at least had fun starting it.
Cut It Down
#78 posted by
Cocerello on 2014/06/22 18:42:27
if you see you cannot finish it in time, Sock said that he is OK with smaller maps, speedmaps and turtlemaps. It is better than just have it unfinished in a corner of your computer getting dust.
#81 posted by
sock on 2014/06/23 14:46:56
All of them seem to be based mainly on honey.bsp
The start map will be based on the village/start map with various archways for skill select and houses for each map sent. I got the impression that the saint/honey maps shared common architectural features so its fine if everyone uses the brick theme.
@skacky, awesome as always! I plan to add a small map for the pack, but no screenshots from me until after the end date.
@ionous, stop adding a couple of days before the end date, seal it, add lighting and create an exit portal. The maps do not need to have perfect ending, just a way back to start map.
@scampie, looking good, love the broken stuff! :D
I've been incredibly lazy, between playing games on the steam sale and recently playing a very hardcore session on heretic 2 (awesome game is awesome). I'm not much closer to finishing my map now than I was when I first posted.
I guess I'm going to have to crack on with the map in the next few days I have off.
#83 posted by
skacky on 2014/06/23 20:55:54
A lot can be achieved until the deadline, everything I posted was made during a week.
#84 posted by
ericw on 2014/06/23 21:08:45
I'm progressing slowly too, but on the positive side, learning trenchbroom :)
http://www.quaketastic.com/files/screen_shots/ericw_wip3.png
#83
Said the guy who's worked on more games than I despite being younger!
Attempting To Crank One Out
#86 posted by
RickyT33 on 2014/06/23 22:44:34
(well That Killed The Conversation Lol)
#87 posted by
RickyT33 on 2014/06/24 14:06:25
Screenshots Ricky
#88 posted by
nitin on 2014/06/24 14:35:44
otherwise no one believes you!
You Do Know What You're Asking For Nitin?
#89 posted by
ijed on 2014/06/24 14:39:41