Qmap Custom Ffa Day
#865 posted by zzjzz on 2003/04/12 18:56:35
Sorry I missed today. We can do it tomorrow if people want. We will play Vondurs maps at 3pm EST on Sunday. The map order will be:
uzul, aghast, dokkur, dokkur2, dokkur3, dokkur4, dokkur5, ferrum, zed, hook, zed2, and lilith.
Again sorry for missing today. Thx
Speedy
#866 posted by
nitin on 2003/04/12 22:08:08
yeah use the oldskool mod (http://www.usaar33.com) for playing any unreal sp maps in UT.
Also, fifth is a music file, it should come in the zip file but if it doesnt, I can mail it over.
Ut
#867 posted by
Vodka on 2003/04/13 07:40:03
I cant install umod files without the patch and I cant install the patch cause I dont have cd ..
Is there a way around it ?
Speedy
#868 posted by
nitin on 2003/04/13 08:56:34
C:GamesUnreal TournamentSystemSetup.exe install "%1"
/me Wishes Forum Was Fixed
#873 posted by
Wazat on 2003/04/14 12:02:41
having trouble posting too
Hey Peej!
#875 posted by
metlslime on 2003/04/15 16:59:21
blighty is a town or something, right? Blimey!
Blimey
#876 posted by
Kell on 2003/04/15 18:59:50
cor blimey, guvna - lawks, ets a roight pey souper, innit?
Posting Problem
#880 posted by
Vodka on 2003/04/15 22:20:50
u cant use apostrophe in your post, if you do the board refuses to post
Test
#883 posted by
metlslime on 2003/04/16 00:29:27
speedy, you are a fucking hero!!!!!
Okay
#884 posted by
metlslime on 2003/04/16 00:32:06
when my webhost upgraded their servers they must have changed certain PHP settings which affect how apostrophes are handled when inserting strings into a database.
Thanks for noticing that, speed -- i am way too busy to have discovered that on my own. I will try to get the issue resolved, but in the meantime, everybody just leave apostrophes out of their posts -- Strunk and White would approve.
Speedy
#885 posted by
Abyss on 2003/04/16 05:38:25
Now that I can post, the NoDelta UT patch I linked to above will allow you to patch the game to version 436 without having to insert the CD during the patch installation.
(Just incase it may have been thought that I ment No CD required to play or whatever)
Hi Eviryone!
#887 posted by
Leafface on 2003/04/16 18:10:15
Sorry that I havent talked yet, I had to read the whole stuff first. (Man am I exhausted.)
Hi Eviryone!
#888 posted by
Leafface on 2003/04/16 18:10:36
Sorry that I havent talked yet, I had to read the whole stuff first. (Man am I exhausted.)
Hey Maric
#889 posted by Tronyn on 2003/04/16 21:05:37
(punctuation removed in an attempt to get post to work)
Ive been playing more Quake2 deathmatch lately and Ive found all of your maps that Ive played so far very interesting. You seem to try to keep away from traditional Q2 futuristic base themes and that is just more interesting to me.
Since youre an interesting obviously skilled and competent and probably still alive Q2 dm mapper I was wondering if I could get some help from you.
I want to convert a couple of deathmatch maps to Quake2. One is a map called Pit Mine that I did in 1997 for q2 gave up on then remade for a project called Nexiuz. I want to put it back into Quake2. Im also interested in doing a version of Dm-Ariza which Im sure you could help with since you ported Dm-Deck16.
Email me or reply here and well discuss this further.
Cheers
Tronyn