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Modelling Help\Screenshots\Requests
It has always been difficult to get decent models for quake 1. So a thread where people can get advice on making models and post a work-in-progress for critiques is long overdue.

Any requests for models may well get met with silence. Specific requests will likely stand a better chance; "I'd really like a knight but carrying a shield" might be better received than "we need a mdler to join our mod remaking counter-strike for darkplaces".
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Har 
I tried the opposite of that, porting the quake textures onto the minecraft png.

But got distracted by other stuff. 
Texture MineQ MAJ 
 
Recreate the retail Quake levels with this theme, that would be cool. 
MineQ 
First i finish this pack texture but good idear. Why not :).

I have for project to create models ennemies minecraft in quake "creeper, skelletor, enderdragon for boss..."

And why not model axe to minecraft sword. I see that later. 
You Are In An Ambivalent Place 
For Minecraft, but I like those. I'm guessing the wood near the lava isn't really wood.

The images also point out the problem I had - Minecraft is material based stone = stone floor. For quake, there are lots of floors made from stone. So choosing which to use was what made me give up / do something else.

Also, metl - I clicked the like link above but it didn't work?

Should I post in Site Help? 
MineQuake 
needs more GL_NEAREST_MIPMAP_LINEAR

come on, get yer pickles together man 
Yes 
Or else you'll be in a bit of a pickle. 
 
c'mon guys, don't be sour about it. 
Texture MineQ MAJ 
MineQuaft 
I mustard mitt that a map jam along the lines of "set grid to 32, and no non-orthogonal angles allowed" could be quite the lol. 
Texture MineQ MAJ 
I understand what you're trying to tell me ... 
Kewl 
 
 
Awesome!!! 
 
I mustard mitt 
Texture MineQ Help 
I've Got A Fix 
Don't use Darkplaces 
Recommend ? 
U have a recommendations ? 
Quakespasm! 
Quakespasm Forever 'till I Die ! 
On OS X, Quakespasm is the way to go ! 
Texture MineQ Help 
same problem on Fitz Darkplaces Quakespasm etc...

I'll shoot myself :D 
Hmmm 
ok, I'm guessing those are external textures and way brighter than quake textures, so they looked all burned out under normal quake lighting? 
 
Looks like the same textures in both shots

Fitz/ QS don't even have rtlights so maybe it's a problem with the actual light maps versus the rt approximation not matching. 
MineQ 
I have to write a texture pack I suppose, or other solution is possible ... 
MineQ 
i have fixed problem. Thanks for support. 
 
What is the purpose of modelheader->size in the .mdl format? Not the scale vector, but the single float that gets written last. Modelgen seems to populate it with the average triangle surface area - does Quake use this information for something? 
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