.
#76 posted by
necros on 2004/05/03 12:42:52
i watched it. i didn't know anyone used hipnitic pack for regular play! ;) so it took me awhile until i realised to start with the -game hipnotic.
(probably why many didn't see it?)
anyway, calling me a weakling, is it? well... i enjoyed watching you die the first time around. :P
Yeah
#77 posted by
Kell on 2004/05/03 12:49:43
well, at least I went down fighting, and not carrying a powerup :P
ah... -hipnotic. I see. That's annoying. Does everyone use a different mod which has mousewheel weapon switching down as well as up?
Also, hipnotic has the very useful genocide! command - impulse 205 iirc. Good when playtesting.
Weapon Switching
#78 posted by
czg on 2004/05/03 13:03:24
-game id1 has weapon switching down as well as up. Just make sure your config contains
bind "MWHEELUP" "impulse 10" //weapon up
bind "MWHEELDOWN" "impulse 12" //weapon down
No genocide though...
Kell,
#79 posted by
necros on 2004/05/03 13:04:24
you don't need to mod to use mwheelup and down...
in regular quake, go in the console and bind mwheeldown "impulse 12"
impulse 12 is the impulse to cycle backwards...
genocide... didn't know about that... hehe just tried it now. :P
Ah
#80 posted by
Kell on 2004/05/03 13:11:38
cool, thx for the impulse 12 bind
Yes, genocide! is the main reason I use -hipnotic. Worth adding a similar option to any mod code, assuming that wouldn't be infringing copyright. I use it all the fething time when I map; ~100 monsters taken down with a single key stroke :P
.
#81 posted by
necros on 2004/05/03 13:13:58
i just tend to use notarget to bypass monsters and noclip through them if they are really in the way...
Aye.
#82 posted by
Kell on 2004/05/03 13:16:18
that's the basic method; but with some entities only triggered by monster death, it's useful to 'clear' the map to the state it would be in once complete and exitable. Also, noclipping on/off all the time gets annoying.
Kell
#83 posted by
HeadThump on 2004/05/03 13:40:02
As many times as that copyright has been violated in terms of mdls, weapons, .qc, levels -- I would not be concerned about it unless you are planning to comercially exploit it (somehow).
#84 posted by
- on 2004/05/03 14:38:46
noclip through monsters who can't see you!? weakling! blast your way through!
That
#85 posted by
necros on 2004/05/03 14:51:16
wakes up other monsters sometimes, so it's more annoying than anything else.
Boo.
#86 posted by
Shambler on 2005/06/26 06:12:58
Just played Speedy's HARD version of this which was pretty cool and to be honest a much better version overall because you spend more time soaking up the atmosphere of the map, appreciate the designs more, explore over the whole map, and have a good challenge with some fun gameplay (although it's pretty easy after the start apart from the spawn bits, but still good). I like the Fiends in the water and the Shambler behind the SNG. Oh yeah and some of the jump "secrets" are cool.....except the one that gives you a "Shambler Sux" message - WHAT THA FUCK asshead :P.