Just to wind up the person who downloaded it last week, a new version of qmdl just went up.
http://tomeofpreach.wordpress.com/2014/10/26/qmdl-v0-4/
Main feature is support for the Md3 format, weirdly enough. Along with a module to load Md3 files there's a script that recreates md3tomdl in python. That latter bit's not in a user-friendly way at all right now - even the paths to the source files are hard-coded. Think of it as a proof of concept.
It is probably the bit I'm gonna rework for the next release though, as it'll provide lots of flexibility that md3tomdl.exe can't deliver. Stuff like being able to change the way coordinates are mapped (perhaps to keep integer vertex coordinates), or to combine the separate UV maps of different surfaces in a creative way, will be made possible. The kind of stuff that's simpler to express in code than any amount of command line switches.
Also there's a few other nice bits of polish for the mdl side of things. The Mdl class has two new
generators basic_frames and basic_skins. These let you iterate over all the "poses" in a model, treating framegroups as a succession of individual frames. This fixed the issue that the Helper module's merge_vertices method failed on a model with a framegroup.