Spoike
Thanks for helping with guidelinesom this. I know what I'll be messing with this weekend.
Feature Request
#77 posted by mh on 2018/07/20 16:32:14
Can we have the params used for each of the build tools stored as extra keys in the worldspawn entity?
For light in particular, because so much behaviour can be dependent on the command-line params, this would be useful to be able to recreate the build.
I'm thinking something like:
{
"classname" "worldspawn"
"_qbspparams" "-splitturb"
"_lightparams" "-extra"
"_visparams" "-level 4"
}
#77
Also good for newer mappers to see how the tools were used at a glance. I dog this suggestion.
Hey Ericw
#79 posted by
Qmaster on 2018/11/07 02:02:58
I have a particularly persnickety map. Do you mind taking a look at it and seeing if it can compile for you? I keep having random missing faces (tend to be same areas but different faces on each compile), nonsolid tris in my trisoup terrain, a spot on the 2nd floor of the house where vis causes walls to flicker out, and the occasional extra solid edges in the trisoup. It's actually my halloween jam map. I managed to get a compiled version with minimal issues in the main areas and physics seemed to be ok, but still the other issues, though minor.
Qmaster
Why aren't you on Discord?
Qmaster
#81 posted by
ericw on 2018/11/07 03:03:56
Sure feel free to mail me and I can take a look. Can't promise a quick fix but it always helps to have a map to look at. Both issues (missing faces in general, missing faces from certain viewing positions after vis) have been lingering for a while.
#82 posted by
Qmaster on 2018/11/07 04:01:44
Sounds good. Ya, no rush.
@dumptruck, might change around later but I feel like I have enough things to check and read up on as it is without throwing another one in.
But Feel Free To Join Anyway...
#83 posted by
Shambler on 2018/11/07 10:45:21
But Feel Free To Join Anyway...
#84 posted by
spy on 2018/11/07 16:59:21
thank you shamp
Ericw, Just A Small Heads Up
#85 posted by
Orl on 2018/11/07 20:44:45
#87 posted by
Qmaster on 2018/11/17 17:58:11
Is there a way to make paths to external .map's relative instead of absolute. E.g. relative to the main .map file: "ext.map"