Forget Question Above
#76 posted by n00b on 2007/08/02 04:30:28
its all about the +map command after extraction.
;)
Hey Noob
#77 posted by
HeadThump on 2007/08/02 04:34:37
Mike uses custom sounds and game data, the progs.dat file. If you put every in
folders under Id1 it would override the
progs.dat file in Pak0 and possibly screw up your regular Quake gaming experiences, so it is best to go ahead and make a separate folder for Mike's map.
A Solid Map
#78 posted by
biffmasta on 2007/08/02 06:06:48
Those secrets were a very top notch addition to a top notch map. It's too bad we may not see the castle map.
Kudos on a map that has serious replay ability!
Mike
#79 posted by
HeadThump on 2007/08/02 06:40:55
those links at the top of the page aren't working. Probably should update with info on the shubhub download so those who wonder on to the page wont leave in frustration not getting a chance to experience your wonderful map.
Cheers Mike!
#80 posted by
madfox on 2007/08/02 22:57:51
I played the level only half way, because of the flux the map crashed on my system everytime.
Probably because of its hugh format, but as I started quicksaving the challenge appealed me more and more.
Must save you a bear for this great experience!
Hope to end the level soon.
Please put this file back up so I can play it please!
Working Link
#82 posted by
negke on 2008/01/18 10:45:10
http://quaddicted.com/filebase/fmb_bdg.zip
Some moderator might want to change the address above.
#83 posted by
erc on 2008/08/07 01:04:48
Here's my take - too bad I missed out the (possible) NG area and thus, also missed a great number of baddies (30+). Superb map, by the way.
http://shub-hub.com/files/demos_singleplayer/fmb_bdg_erc.dz
Erc
#84 posted by Mike Woodham on 2008/08/08 19:48:32
Nice demos. What I liked most is that when you died, you came back for more.
Yes, by taking the early short-cut you did miss some of the map but as you found out, the map was still playable. I did notice that one of the switchable lights was the wrong way round because of the short-cut but that is easy to put right.
I notice you looked around a lot, was that just secret hunting or scenery watching? If you are up for it, go past the final monster and enter the tunnel backwards...
Well,
#85 posted by
erc on 2008/08/09 09:41:29
it was both secret hunting and scenery watching. As you know better than me, these maps are works of countless hours of labor and love - thus, the most I can (and I must) do as a player is to enjoy them thoroughly. Again, thanks for the great map.
I'll check out the area you'd mentioned. Better than that, I'll replay the map to its full extent.
Bumped For Mic
#86 posted by Mike Woodham on 2010/11/21 11:21:02
Also...
#87 posted by Mike Woodham on 2010/11/21 11:25:17
Music files need to be 11.025kHz, 8 bit mono
There is a one second delay from worldspawn
before the sound is played.