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New Q1SP: FMB_bdg
I ummmed and arhhhed for quite some time about releasing this but I suspect vanity had the final say, so here it is.

I cannot deny that the map is not had a final 'polish'. It is part of a much larger map that due to the usual marksurface and clipnode limits, I was never able to play outside of aguiRe's development engines. I have therefore carved it into two, this being the first half. I doubt that the second part will ever get finished.

It's dark, hard on hard, does thing to standard monsters that the purists won't like and you won't find any of the secrets by chance.

The progs.dat is bloated, the sound file is bloated and the files are not in a Pak because I cannot face going through and changing all of the file names to standard DOS format.

So, anyway... if you like it, great; if not, well...

Screenies:
http://img125.imageshack.us/img125/600/fmbbdg11pj5.jpg
http://img69.imageshack.us/img69/3558/fmbbdg12ea8.jpg
http://img125.imageshack.us/img125/4930/fmbbdg13es2.jpg
http://img69.imageshack.us/img69/8969/fmbbdg14to9.jpg
http://img69.imageshack.us/img69/8969/fmbbdg14to9.jpg
http://img178.imageshack.us/img178/5075/fmbbdg16bu3.jpg
http://img69.imageshack.us/img69/4742/fmbbdg17tf6.jpg

Downloads:
http://quaddicted.com/filebase/fmb_bdg.zip

Old downloads (may not work):
http://www.mooload.com/new/file.php?file=files/050307/1173128233/fmb_bdg.zip
http://4filehosting.com/file/5406/fmb-bdg-zip.html
http://www.freefilespace.net/index.php?id=2357
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Forget Question Above 
its all about the +map command after extraction.

;) 
Hey Noob 
Mike uses custom sounds and game data, the progs.dat file. If you put every in
folders under Id1 it would override the
progs.dat file in Pak0 and possibly screw up your regular Quake gaming experiences, so it is best to go ahead and make a separate folder for Mike's map. 
A Solid Map 
Those secrets were a very top notch addition to a top notch map. It's too bad we may not see the castle map.

Kudos on a map that has serious replay ability! 
Mike 
those links at the top of the page aren't working. Probably should update with info on the shubhub download so those who wonder on to the page wont leave in frustration not getting a chance to experience your wonderful map. 
Cheers Mike! 
I played the level only half way, because of the flux the map crashed on my system everytime.
Probably because of its hugh format, but as I started quicksaving the challenge appealed me more and more.

Must save you a bear for this great experience!
Hope to end the level soon. 
 
Please put this file back up so I can play it please! 
Working Link 
http://quaddicted.com/filebase/fmb_bdg.zip

Some moderator might want to change the address above. 
 
Here's my take - too bad I missed out the (possible) NG area and thus, also missed a great number of baddies (30+). Superb map, by the way.

http://shub-hub.com/files/demos_singleplayer/fmb_bdg_erc.dz 
Erc 
Nice demos. What I liked most is that when you died, you came back for more.

Yes, by taking the early short-cut you did miss some of the map but as you found out, the map was still playable. I did notice that one of the switchable lights was the wrong way round because of the short-cut but that is easy to put right.

I notice you looked around a lot, was that just secret hunting or scenery watching? If you are up for it, go past the final monster and enter the tunnel backwards... 
Well, 
it was both secret hunting and scenery watching. As you know better than me, these maps are works of countless hours of labor and love - thus, the most I can (and I must) do as a player is to enjoy them thoroughly. Again, thanks for the great map.

I'll check out the area you'd mentioned. Better than that, I'll replay the map to its full extent. 
Bumped For Mic 
 
Also... 
Music files need to be 11.025kHz, 8 bit mono

There is a one second delay from worldspawn
before the sound is played. 
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