Scampie In The Darkness...
#63 posted by
Barnak on 2014/08/03 18:17:21
As far as I can tell, the brightness is perfect in your map, as seen on my system.
I didn't notice a problem with it scamps. ;)
Yes!
#66 posted by
mfx on 2014/08/04 01:30:37
Congratulations 5th, i knew you wouldn�t stop til you got there.
Nice one!
Next time i clip it all:)
Actually That Wouldn't Have Been Needed.
if you had made the trigger in the final room cover all the windows it would have made the run pointless (I think one of the bad guys needed to open the final gate spawns outside the gold key door, effectively trapping you inside unless you get the key from underground)
No
#68 posted by
mfx on 2014/08/04 01:39:23
its all good, this is all intended..
#69 posted by
skacky on 2014/08/04 01:47:13
Very nice jump, I can't even reproduce it. :p
#70 posted by
mfx on 2014/08/04 01:49:50
I knew it was doable, i did the jump several times in fullbright.
#71 posted by
[Kona] on 2014/08/04 06:07:22
jam2_scampie
Great to see a completely blue map. I love the blue textures they're just so Quake. Tough gameplay too with some nasty setups. I had fun with the secret exit and sprinting through the level again.
jam2_tronyn
Epic visuals. One can tell you really love building massive architecture Tronyn! I was glad to see a simpler finish with the single shambler. But overall the combat kind of felt like it was an afterthought. The shambler and vore at the start, then following up with a dozen knights, scrags and tarbabys all spawning at once... Also the big open areas with no cover turned it into a quickload heavy level for me. Looked awesome though!
jam2_mfx
Favourite of the pack. I loved the simplicity and size of it, similar to socks level. Small is nice! The detailing was fantastic. Only dip was the platformy underground part, that wasn't as spectacular as the more solid areas. Atmosphere was great, especially in the central area. Almost felt like a real place. My favourite ikwhite map.
Have Only Run A Couple So Far...
#72 posted by
distrans on 2014/08/04 07:15:28
...I got the impression a few mappers carried some "honey" sensibilities over into their Jam2 levels - to very good effect. I'm going to try and draw out playing these for as long as possible. Huge thankyou to one and all.
Which "honey" Sensibilities Are You Referring To?
#73 posted by
Drew on 2014/08/04 08:36:07
#74 posted by
Spirit on 2014/08/04 13:14:58
Crazy quality.
First Tronyn map I liked playing in ages! Lovely style too, reminds me of nunuk's Q3 maps.
http://lvlworld.com/author/nunuk
Nunuk == Sparth, Now That Makes Sense!
#75 posted by
Spirit on 2014/08/04 13:16:05
Whatever
#76 posted by Hipshot on 2014/08/04 17:25:33
Wow, what is this. Those screens looks ace.
Q1 seems to be the game to map for these days...
Whatever
#77 posted by
Hipshot on 2014/08/04 17:26:01
Wow, what is this. Those screens looks ace.
Q1 seems to be the game to map for these days...
Whoa
#78 posted by
Lunaran on 2014/08/04 18:17:24
hipshot has joined the game
(twice)
#79 posted by
Shambler on 2014/08/04 19:39:47
#80 posted by
Shambler on 2014/08/04 21:05:15
http://www.quaketastic.com/files/demos/j2lun_027.zip
Less boring and less obvious, but still optimisable at the end where I waste a few seconds. Despite the thrill of going from a 1% success rate to a 2-3% success rate on the first part of the run, I can't be fucked to sort out the end. I'd forgotten how frustrating / pointless / stupidly addictive speedrunning was.
#81 posted by
Lunaran on 2014/08/04 23:43:51
Funny, I was thinking when I put that grenade launcher secret in "that'll turn the quad secret into a total speedrun route."
I've played everyone's but sock's, so I'll post my obligatory wall of reviews later this evening.
Well.
#82 posted by
Shambler on 2014/08/04 23:48:39
Just spent an hour trying to improve that run and didn't even get back to the quad. It's about 15 seconds to there....I think that's enough attempts for now.
Hmmm...
#83 posted by
distrans on 2014/08/05 03:41:26
Fog, monolithic architecture, voidishness, thematic repetition etc.
What do you think of when I say "honey" Drew?
...waits for avalanche of double entendre
CZG's Incredible Gameplay Sensibilities
#84 posted by
Drew on 2014/08/05 03:53:24
alongside his aesthetic ones.
I guess I was unsure of what you meant by 'sensibilities' is all.