Opinions
#61 posted by killpixel on 2016/05/15 23:15:21
the purpose of the doom thread was to discuss a game that hadn't been released yet and share opinions based on the information that was available at the time. everyone has an opinions and sometimes they're just plain shitty, it's the nature of things. No one should be ashamed of that.
That said, I ragged pretty hard on some things for a moment. I'm happy to eat my words, I'm having a ton of fun with this game! Beat it last night and I'm currently re-running some missions to find the 1-2 secrets I missed. Really fun, really happy with the game.
Killpixel
#62 posted by Kinn on 2016/05/15 23:17:55
Roughly how long is the SP game?
Ok
#63 posted by Vondur on 2016/05/15 23:19:36
finished it, and i'd say this is the best shooter of modern times ever. everything in this game is perfect, especially sound design.
i'm doom cultist now.
Kinn
#64 posted by killpixel on 2016/05/15 23:33:20
If you want to absolutely 100% everything on ultra-violent it'll be ~15 hours, maybe more.
During my first run I skipped any non-progression related secrets (e.g. secrets that didn't contain elite guards, argent energy, bots, etc.) and that took about 12-13 hours.
#65 posted by Killes on 2016/05/15 23:38:49
The good idea with quake 1 was giving a serious sound artist carte blanche to create a coherent sound and music "vision".
Dunno about doom4 havent played yet but I doubt thats the case there
Draqu On FinnsRuns
#66 posted by mfx on 2016/05/16 00:23:50
Ultraviolence, 5hrs and some.
https://www.twitch.tv/draqu_/v/66516486
No deaths either. Wonder what the devs say about him, he wades through in a special fashion.
Haven't looked at the whole run, as i don't want to spoil myself, but the first 45 minutes gave a good glimpse of what is doable.
This new DOOM is lovely, SP perspective.
Killpixel
#67 posted by Kinn on 2016/05/16 00:56:00
Ok that's not a bad hourage for a game of this type in this day and age I guess.
Yeah
#68 posted by killpixel on 2016/05/16 01:07:27
My main gripe with the game is that if felt a bit, well, short (that's what she said). I suppose that could be a good sign, depending on how you look at it.
#69 posted by killpixel on 2016/05/16 01:08:58
Doom (1993) on LGR.
This guy does great reviews, been watching them since he had but a handful of subs.
MFX
#70 posted by killpixel on 2016/05/16 01:18:43
You meant ultra-nightmare. holy shit. he did it.
Right
#71 posted by mfx on 2016/05/16 01:28:54
ultra NM.
Ok
#72 posted by PuLSaR on 2016/05/16 01:49:26
/me goes to buy a new videocard cuz I wanna play this game
So
#73 posted by Drew on 2016/05/16 04:17:16
no?
nobody playing on console?
Some Do
#74 posted by mfx on 2016/05/16 04:25:03
but they can't use keyboards to answer you here...
(what a bad joke, i know, i know...)
I Was A Believer....
and predicted here that it would good. So I'm happy I was right :)
Can't wait for the hell modules to be added to SnapMap.
Doom4 SP Seems To Be Good But
#76 posted by aDaya on 2016/05/16 11:47:16
SnapMap on the other hand seems too limited to allow us true customization of the game, at least when it comes to make stuff like MegaWADs, new textures, new guns, new items, and new monsters.
Maybe they could update it in the long run.
#77 posted by quakeisdead on 2016/05/16 16:46:15
I've only played the PS4 version. Does the PC version have any movement features which allow you to gain speed or momentum like there were in all of the Quake titles? Strafe jumping, bunnyhopping, circle jumps, etc
I Heard There Was A BH Mutator For MP
#78 posted by aDaya on 2016/05/16 17:44:14
#79 posted by Kinn on 2016/05/16 18:02:16
So...has the player movement speed been whopped up since the closed beta? Watching gameplay videos, the player seems to be spanking along at a fair old wallop.
Kinn
Surprisingly, SP has comfortable speed.
As for MP... No. It is still a turtlefest.
Available FOV was increased to 130 (which looks like ~110 in q3/QL), advanced graphic settings unlocked, few more maps/modes and guns maybe... don't remember which was available in beta.
As for gameplay itself it remains unchanged.
#81 posted by killpixel on 2016/05/16 21:44:05
Speed
#82 posted by than on 2016/05/17 02:59:21
speed is OK in SP. If you pick up haste it is very fast especially - almost like the original games.
Options
#84 posted by Kinn on 2016/05/17 13:28:59
I don't have the game, but is there an option to turn off that shiny glowy overlay on items and stuff?
#85 posted by negke on 2016/05/17 13:41:03
You can't disable the item glow. But you can and should disable things like glory kill highlighting, boss health bar and mission markers. It's also possible to disable interaction prompts.
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