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Map Jam 1 - "Honey" Theme Pack Released
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files

UPDATE July 7th: Pack is released!

FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock
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Began one.

inverse honey 
Some More From Me 
Those Look Really Good Skacky! 
keep it up! 
Go Skacky 
looking great 
 
Pretty much all the pictures in the thread so far are right up my alley.

Are some of you using brushwork setpieces directly taken from or closely based on the honey mapfile sources? 
I Miss Something In The Pack 
Some saint.bsp or start.bsp based maps. All of them (including mine) seem to be based mainly on honey.bsp 
Till I Saw Skacky's Latest Screenshots 
Good work there. 
Guys, Err, These Maps... 
...looking fucking cool. Keep it up, all of you :) 
 
I seriously hope y'all jamming, 'cause two thirds of my entry are done. 8,000 brushes and 100 monsters so far. Oh and it's brutal.

http://i.imgur.com/TPZ9UVY.jpg
http://i.imgur.com/0CVUsnR.jpg
http://i.imgur.com/LmLHZfs.jpg 
DO WANT 
oh and by the way, what editor did you use? 
Skacky 
great to know that, screenshots are great too!
No, they are awesome, i�m just grudgy, not making a map:) 
^^that Was Me 
 
Editor 
99% of the stuff was done with Trenchbroom. I'm using Hammer when I need to do rounded things with its arch tool (like the bridges). 
Wow Skacky ! 
Those screenshots are very nice ! Can't wait to play this jewel ! 
Amazing 
 
ALL OUT ATTACK GO 
 
Finally Had A Few Free Hours Tonight... 
Editor shot:

http://s296.photobucket.com/user/voiceofthenephilim/media/jam1_ionous_WIP1_zpsaeb6a6aa.jpg.html?sort=3&o=0

Scheduled to work every day until contest's end, so I doubt I'll finish this, but I at least had fun starting it. 
Cut It Down 
if you see you cannot finish it in time, Sock said that he is OK with smaller maps, speedmaps and turtlemaps. It is better than just have it unfinished in a corner of your computer getting dust. 
#78 
Wins func_msgboard! 
Something Broke 
 
All of them seem to be based mainly on honey.bsp

The start map will be based on the village/start map with various archways for skill select and houses for each map sent. I got the impression that the saint/honey maps shared common architectural features so its fine if everyone uses the brick theme.

@skacky, awesome as always! I plan to add a small map for the pack, but no screenshots from me until after the end date.

@ionous, stop adding a couple of days before the end date, seal it, add lighting and create an exit portal. The maps do not need to have perfect ending, just a way back to start map.

@scampie, looking good, love the broken stuff! :D 
 
I've been incredibly lazy, between playing games on the steam sale and recently playing a very hardcore session on heretic 2 (awesome game is awesome). I'm not much closer to finishing my map now than I was when I first posted.

I guess I'm going to have to crack on with the map in the next few days I have off. 
 
A lot can be achieved until the deadline, everything I posted was made during a week. 
 
I'm progressing slowly too, but on the positive side, learning trenchbroom :)
http://www.quaketastic.com/files/screen_shots/ericw_wip3.png 
#83 
Said the guy who's worked on more games than I despite being younger! 
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