Doom Close Alpha Test
#823 posted by JPL on 2015/12/10 20:47:21
I didn't get the same feedback as provided in previous posts of this thread... Anyway, a colleague in my company has been "luckily selected" for the Doom Close Alpha testing last week (he got email through steam... and tested the game), and he told me he has been somewhat impressed by the overall quality of the game. Obviously not everything is perfect, he was not as deceived as some of you are.
I guess you'll have as many testers as opinion on the game, and hence quite different opinions...
Anyway, I have been a fan of ID FPS (Wolfenstein/Doom/Quake/etc..) since 90's, so I guess I'll buy the game... and I'll love it as usual :)
This Colleague Of Yours
is he a fan of old id games too?
For example, he can be a fan of Duke Nukem Forever, Thief 4 or some other nostalgia-raping title. In this case, him liking D4 alpha would be rather bad sign.
Doom 4 MP...
#825 posted by Text_Fish on 2015/12/11 00:42:42
...isn't the worst game ever. In fact it's very far from the worst game ever. The problem with multiplayer games is that unless they're close to the best thing ever the servers will be empty within a couple of months, and then it may as well be the worst thing ever.
It's just mediocre.
Doom 4 MP isn't bad because it's bad... it's bad because it's not Doom! It's being developed by ex bungie staff and feels very much like a weird cross between Halo and Unreal Tournament, but it still isn't as good as either of those two franchises either.
It seems the game is having an identity crisis.
#827 posted by JneeraZ on 2015/12/11 01:06:04
The problem, IMO, is the game is 22 years old as of today! How can you replicate the magic from something 2 decades ago? I think it's something of a fools errand.
Make something new.
Or!
Make something old!!
Seems to working well for a lot of indie devs :)
#829 posted by aDaya on 2015/12/11 01:11:25
You can't just say something is too old and restart it with new ideas, that's how most reboots happen, and most of them feel like rehashes of modern games with the skin of the originals instead of classic ones with a few twists on them to keep them fresh.
We had good remakes, like Resident Evil Remake and Metroid Zero Mission. Those understood the originals and expanded upon them while keeping them intact and fresh.
#827
#830 posted by distrans on 2015/12/11 02:02:09
...fools errand, Now there was a game.
#831 posted by Text_Fish on 2015/12/11 03:24:43
If I were making a new Doom (or Quake, for that matter) I'd take the universe (monsters, weapons, thematics etc.) and mash them together with a Left4Dead style of gameplay. I'd also basically throw any sort of storyline in the bin and just allow each level (or maybe set of 2-3 levels) be a sort of mini-narrative that fleshes out the universe a little more but doesn't slow things down with npc's and shit.
And then everyone would internet-hate me, because you just can't please all of the people all of the time.
I Internet-Hate You
#832 posted by czg on 2015/12/11 10:18:26
#833 posted by JPL on 2015/12/11 10:19:17
is he a fan of old id games too?
Yes, and he is an FPS fan in general: I guess he tried all FPS since 90's.. a fucking gamer so far :P
and again, regarding the controversial feedback, the game will be really worth buying..
MP is not my (and my colleague) cup of tea either, as we both really prefer SP campain.. but at least it gives a good indication of what will be the final game...
anyway, it is just a matter of personal feelings.
How Can You Replicate The Magic From Something 2 Decades Ago?
#834 posted by Shambler on 2015/12/11 11:05:26
By making a good game in it's own right I guess?? And trying to capture SOME aspects of old skool gaming.
WTNOWOTOTN gave it a damn good go, by blending modern gfx and design coherence with a bit of story telling and some reasonably old skool gameplay with OTT weapon loads and constant shooting.
#835 posted by JneeraZ on 2015/12/11 12:36:12
I assume that jumble of letters refers to the latest Wolf games ... I thought those games were great fun and I enjoyed them a lot. But I think you'd be hard pressed to find parallels between them and the originals beyond "Nazis" and "guns".
It could just as well have been a new franchise ...
It Was Good
#836 posted by ijed on 2015/12/11 13:39:27
Because it was unique.
The most successful modern franchises (at least in the first iteration of the title) struck out on their own and did their own thing, making cool gameplay mechanics.
Doom was especially successful because it was completely new. Granted there were similar games before it like Wolf, but it hit the nail on the head and invented a completely new genre of games -the FPS.
Clones fucking suck. Clone mashups fucking suck.
However, the real decision makers behind making a product like this are completely averse to innovation.
They either don't have a talented enough team to innovate, or the vision, or the drive to do so.
Doom4 will be mildly successful no matter what a minority of aficionados think - completely validating the business approach.
Doom4 isn't for us. It's for the other 99.9% of the FPS market.
#837 posted by mh on 2015/12/11 13:46:14
But I think you'd be hard pressed to find parallels between them and the originals beyond "Nazis" and "guns".
It could just as well have been a new franchise ...
There's a real element of "they changed it, now it sucks" in this, isn't there? This must be a horrible position for the developers to be in; change too much and they get comments like this, not change enough and they get accused of stagnating or recycling the same game over and over (like what happened to id in the late 90s).
#838 posted by JneeraZ on 2015/12/11 14:15:43
mh
And that's why it's almost always better to launch a new IP. Whenever you try to work within something as long living and well loved as Doom, you're pretty much assured of failure.
#839 posted by JneeraZ on 2015/12/11 14:17:04
"Doom4 isn't for us. It's for the other 99.9% of the FPS market."
Is it tho? The mass FPS market seems most interested in terrorists and military stuff. Not demons.
#840 posted by Kinn on 2015/12/11 14:24:11
And that's why it's almost always better to launch a new IP
From our purely artistic viewpoint yes, but try telling that to a businessman.
#841 posted by JneeraZ on 2015/12/11 16:39:16
It SHOULD be clear to a smart businessman as well but ... well, there's that word "smart" mucking up the works.
OH SHIT GUYS
#842 posted by killpixel on 2015/12/12 01:09:50
#843 posted by Rick on 2015/12/12 01:18:16
So, they're going to try and sell it as an ID game, "the studio that pioneered the first-person shooter genre. Sorry, I'm not buying. ID has left the building, a long time ago.
#844 posted by aDaya on 2015/12/12 01:37:07
As long as the game's not moddable there's no chance I'm gonna buy it
Re: Moddability
#845 posted by necros on 2015/12/12 01:45:40
eh... the amount of work required to make anything good in d4........... only the truly dedicated would have a chance.
It has Doom Snapmap, that's about as much as the layman is going to get anyway. If they released the proper tools I highly doubt people would mod the game.
Also...
http://i.imgur.com/R3uSzTX.jpg
#847 posted by necros on 2015/12/12 02:13:29
depending on how good that ends up being, that really seems like the solution to getting user content for longevity vs technical skill and time sink of making said content.
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