Kell
#818 posted by JPL on 2007/05/05 11:28:52
And why not just only correct the existing bugs of the preliminary quoth update (that includes new monsters like pyro, ogre_flak, sentinel, eddie, scourge, etc... and some others misc functions ) you/necros sent 6 months ago ?
The bugs I'm talking are Scourge's head model missing, ogre_flak's head grey texture, etc... BTW, if there are other issues, I didn't see it...
I guess it would be enough, as all the mappers involved here would have used only used these new features... and the existing Quoth's.
Note that I'm not maybe aware of the others extra new features, and what it the real status of the quoth update..
I would be happy to help on code side, but I'm not a QC specialist at all (I know nothing like you)...
I'm afraid we will have to wait for a lo,ng time again... :|
For The Love Of GOD
Go with d3esque ladders, and not HL2 ones. Please.
#820 posted by necros on 2007/05/05 20:56:41
I'm afraid we will have to wait for a lo,ng time again... :|
look on the bright side, now you have some time to work on your patience.
Re: Ok
#821 posted by R.P.G. on 2007/05/05 21:26:42
1. what do you guys still need in the code?
Gaunt drop.
2. who do you guys want to beg?
Whoever can do it.
Errr
#822 posted by JPL on 2007/05/05 21:34:57
look on the bright side, now you have some time to work on your patience
I think I already exceed my quota of patience during these last months, waiting for an hypothetical Quoth update release.... that didn't happened yet...
I don't want to remind the all story, everybody knows it. I know Kell has a good excuse for delaying, and that you were/are really busy with Doom3 maps... but now it's really time to to start thinking of a delivery... just for your credibility guys...
What do you think ?
Er
#823 posted by inertia on 2007/05/05 22:44:16
why isn't quoth under gpl or something like that? no one is making money from it..
#824 posted by necros on 2007/05/06 00:53:57
oh, i'm sorry, was i getting paid to do this? did we miss our intended release date, and now the publisher is coming to kick my ass?
i am in school now, and frankly, quoth is one of the least of my concerns atm. i'm sorry that i had to dump everything on kell, and that he has to put up with you, JPL. frankly, i've found you rather annoying, and you were one of the reasons i was slow to start working on quoth again, esp when you were broaching the idea of actually decompiling the progs.
do i wish i could do it myself? fuck yes. kell and i work extremly well together, and it's always been a pleasure to help him create quoth content. unfortunatly, real life is just too important. that may not be the case for you, dude, but it is definatly so for me.
Boom! Headshot!
#825 posted by Kell on 2007/05/06 00:55:56
#826 posted by Trinca on 2007/05/06 01:30:41
calm down bitches!
#827 posted by johnxmas on 2007/05/06 03:08:49
JPL. frankly, i've found you rather annoying, and you were one of the reasons i was slow to start working on quoth again
This is rather unfair and nasty...
#828 posted by Kell on 2007/05/06 03:28:24
no-one has been as unfair and nasty as JPL
#829 posted by johnxmas on 2007/05/06 03:42:00
Uber-enthustiastic and kinda impulsive should suit him better, imho...
Please Stop Arguing
#830 posted by than on 2007/05/06 04:01:02
JPL, Necros never really jumped at the chance to work on the basepack originally, I think it probably ended up going his way because we all wanted some Quoth enhancements and being one of the original creators he felt obliged. Please don't be so angry at Necros (or any of us who haven't been able to finish our maps for various reasons) because this is just a hobby project for all of us - if we can't work on it for whatever reason then you shouldn't get angry at us. It's not like we signed a contract.
I think we will get this pack out eventually, just be patient and try not to be angry at anyone for not meeting deadlines, as those deadlines were only really there to try and motivate people to get things done. Anyway, the delays on this pack are not stopping you from making other Quake maps or doing other things, so please try and be calm about it.
I'm Quite Serious
#831 posted by inertia on 2007/05/06 04:19:02
why isnt quoth source available? i, like everyone else, appreciate the work put into it, but i would really like to know why the code aint free...
Hey, I'm Not In The Base Pack!
#832 posted by ijed on 2007/05/06 04:46:49
But I'll pitch in anyhow.
There was from an error of judgement a 'promise' (too loaded) that Quoth2 would be available and much better than Quoth. From what I've read everyone went off half-cocked with the basepack. Sorry, but that's the way it looks.
Why do it in the first place? Because Quoth is good. If it takes a couple of months more than you thought for Quoth2 then you either bite the bullet and consign your map to the waiting folder, or release it under Quoth1 with modified entities.
I'm really looking forward to this pack, I've seen a preview of one map, and it was good. This is a hobby. I'd say most of use put more patience, time, effort, blood, sweat and tears into this ten year old game than most others put into thier hobbies. Talking about uber-nerds there.
But it remains a hobby, something you do for fun. If you're that pissed off that your beautiful geometry isn't getting shown then release it solo. But with a little patience it can shine.
One Last Thing
#833 posted by ijed on 2007/05/06 05:01:43
The gauntdrop / cc attack would complete that enemy. I can only guess how many walls would be be hit in trying to implement it, though.
Necros..... Etc...
#834 posted by JPL on 2007/05/06 09:13:37
I'm very sorry if all of have been hurted by my enthusiasm... what you cal "nastyness"
I just would like to remind you that I also have a life beside Quake mapping, and that Quake mapping is also a hobby for me, but when I commit to deliver something: I do it.
IMHO, it is a matter of respect of others. Now it seems that you don't care about other people but yourself.
So if you are happy like this, no problem... I don't care, but then don't ask people to rely on your deliveries when not ready, and also when you don't care: this how I felt it.
I think it is the last time I will try to join any kind of mapping pack project, for sure.
So will rework my maps, no problem...
You can consider me out of the Base Pack scope now, so I will not be a "problem" for you anymore... I will not complain anymore, don't worry...
Inertia
#835 posted by negke on 2007/05/06 10:41:42
releasing the source at this time could easily result in a hodgepodge of different quoth mods all potentially incompatible to each other.
Negike
#836 posted by inertia on 2007/05/06 11:10:33
The hodgepodge is much better than no more Quoth updates at all.
The base pack rules could easily incorporate something like, "use this specific quoth update we have made."
Pearls For Swine
#837 posted by madfox on 2007/05/06 17:18:25
A lot of people have argued in this basepack thing. A lot of work has been done and is still going on. I released my map because I felt it was time for it. Had some good reply. Still want to use it for the base pack, because it will be much harder then.
Why this arguing about the deadline? the only deadline I see is a good fermented moment I experienced the original Quake feeling. And if it's realy worthwhile time makes no sense and all the same... I have patience.
I admire Trinca for his proposal that has got this tremendous response.
I admire JPL also for his pulling input to get the thing done, which also can be wrong interprented, but is in my opinion only neccesary. The same goes for Necros and Kell, who are only contributing for the love of the game.
What I want to say?
The more you get involved, the more good advice can be misunderstood.
Sorry for my bad language.
Urgs
#838 posted by Spirit on 2007/05/06 17:47:43
You guys should have just used the existing Quoth.
And inertia: Forking sucks.
Spirit
#839 posted by inertia on 2007/05/06 17:50:08
Yeah, and so does dead development.
#840 posted by Trinca on 2007/05/06 19:14:26
Spirit STU :p you dont know Quoth2 :p is brutal for base pack! :p shame that stuff are so delay but what can i say... nobody is pay for is work in here :\
i�making another map for base pack so for me fuck deadline! i dont care anymore...
Ok, So What Is Up With The Code Stuff?
#841 posted by than on 2007/05/11 13:32:31
Anyone volunteering to help out? I will definitely volunteer to add the bmodel-less triggers and fix up the shooter code, but I am not sure I am capable of doing or have time to do much else.
I guess we could contact the inside3d guys and see if any of them fancy helping out. Even if they don't want to work on it directly, I doubt they will be against giving coding advice etc. if we have any big problems.
How does this sound?
p.s. this doesn't mean I am working on my bp map right now, but it does mean I plan to finish it!
Quoth + SDA Progs A Possibility?
#842 posted by than on 2007/05/11 13:52:38
Does anyone (Kell, Necros, SDA guys if you are reading) think there is a chance of merging Quoth update with the speedrunning stuff when the Quoth side is done? Seeing people run our maps is always cool, and I'm sure it would be good to get it in there as it would open a lot of new maps up to be speedrun. Not only is there the basepack, but there are the actual quoth maps, the vertical pack and a lot of currently unfinished WIP maps that are all using Quoth.
Anyone knowledgeable think it's a possibility?
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