 I Also Played The Doom 4 MP Alpha
#809 posted by starbuck on 2015/12/06 23:03:37
Anyone who hasn't, probably best to lower expectations for this game if this is still possible for you.
It's just SO bland. Holy fucking balls. It's every generic sci-fi online shooter you've ever had nightmares about. Those shiny panels and orange neon light strips will haunt my dreams.
Weapons are particularly shit. The plasma gun half-heartedly farts out little globules of WKD Blue, with the stopping power of your morning piss stream.
Gameplay is just your standard bouncy, flimsy, kinda quake 3, kinda halo bollocks.
Visibility is so bad. Can't stress enough how orange everything is, and how difficult it is to identify teammates.
I know this is "just the multiplayer" but it's not a good sign.
 Hope You Guys Are Providing All These Feedback To Id....
#810 posted by Shambler on 2015/12/06 23:11:38
Cos if it's released and it is shit, we'll know who failed with the alpha testing >:(
 Unfortunately....
#811 posted by starbuck on 2015/12/06 23:15:59
its a stress test
 Shambler
They might be saying otherwise but the truth is, they're not looking for feedback on the content. This is a global hardware test and nothing else.
 Pretty Much True.
It's a network stress test... let me say I tested this on the net' and I got stressed. So I guess it was successful?
 That Orange Post-effect Is Awful
#814 posted by PuLSaR on 2015/12/06 23:37:40
I really don't understand what artists wanted to provide to players with it.
 How Does It Perform?
#815 posted by killpixel on 2015/12/07 00:16:38
I know you're under NDA. Just curious about the performance? I imagine it will be around W:TNO, maybe even less. I seriously doubt this game will be pushing current hardware anywhere near the degree Doom3 did back in the day...
Also, was there an FOV slider tucked away in the MP launcher somewhere?
It wasn't super stable for me, I had to hard reset my computer a couple of times and I had the occasional problem with the startup videos... but it performed pretty well in game. Steady frame-rate, graphically it didn't look bad either.
I'd say performance was similar to Wolf, but if I'm being honest I haven't played anything on my PC that makes it drop frames yet.
PC Specs -
intel i7 4790k
nvidia gtx 970
16gb ram
500gb samsung SSDs
This is pretty much on par with the recommended specs so I guess if you're running the same as me then you'll be golden.
I guess the instability with the hard crashes etc will be ironed out, it IS alpha.
Also I didn't fuck around with any sliders, I dont intend on re-installing to find out either.
 Thanks
#819 posted by killpixel on 2015/12/07 00:33:32
intel i7 4790k
nvidia gtx 970
16gb ram
500gb samsung SSDs
Those are exactly my specs, couldn't have asked for a better reference.
I do hope the lighting gets a little improvement, though. The shadow banding on the viewmodel from the E3 footage was pretty distracting...
 Certain Affinity?
#820 posted by scar3crow on 2015/12/07 00:56:14
I'm trying not to laugh... They were a big chunk of the Halo Master Chief Collection. With its stellar multiplayer experience.
Just, of all the companies to do your mp, CA? Oy. Why not Nerve? They're local, good blend of old school and contemporary FPS work in their background. Oh well. So far this is all matching up with my fears that spawned with the initial 18 minute reveal.
#821 posted by ijed on 2015/12/07 21:52:29
Willem gets it right - the bigger the design committee, the worse the game is.
#822 posted by mankrip on 2015/12/08 02:37:24
Well, at least the game got out of development hell.
Maybe if I keep my expectations at the same level of Duke Nukem Forever, the game will be fine.
 Doom Close Alpha Test
#823 posted by JPL on 2015/12/10 20:47:21
I didn't get the same feedback as provided in previous posts of this thread... Anyway, a colleague in my company has been "luckily selected" for the Doom Close Alpha testing last week (he got email through steam... and tested the game), and he told me he has been somewhat impressed by the overall quality of the game. Obviously not everything is perfect, he was not as deceived as some of you are.
I guess you'll have as many testers as opinion on the game, and hence quite different opinions...
Anyway, I have been a fan of ID FPS (Wolfenstein/Doom/Quake/etc..) since 90's, so I guess I'll buy the game... and I'll love it as usual :)
 This Colleague Of Yours
is he a fan of old id games too?
For example, he can be a fan of Duke Nukem Forever, Thief 4 or some other nostalgia-raping title. In this case, him liking D4 alpha would be rather bad sign.
 Doom 4 MP...
#825 posted by Text_Fish on 2015/12/11 00:42:42
...isn't the worst game ever. In fact it's very far from the worst game ever. The problem with multiplayer games is that unless they're close to the best thing ever the servers will be empty within a couple of months, and then it may as well be the worst thing ever.
It's just mediocre.
Doom 4 MP isn't bad because it's bad... it's bad because it's not Doom! It's being developed by ex bungie staff and feels very much like a weird cross between Halo and Unreal Tournament, but it still isn't as good as either of those two franchises either.
It seems the game is having an identity crisis.
#827 posted by JneeraZ on 2015/12/11 01:06:04
The problem, IMO, is the game is 22 years old as of today! How can you replicate the magic from something 2 decades ago? I think it's something of a fools errand.
Make something new.
 Or!
Make something old!!
Seems to working well for a lot of indie devs :)
#829 posted by aDaya on 2015/12/11 01:11:25
You can't just say something is too old and restart it with new ideas, that's how most reboots happen, and most of them feel like rehashes of modern games with the skin of the originals instead of classic ones with a few twists on them to keep them fresh.
We had good remakes, like Resident Evil Remake and Metroid Zero Mission. Those understood the originals and expanded upon them while keeping them intact and fresh.
 #827
#830 posted by distrans on 2015/12/11 02:02:09
...fools errand, Now there was a game.
#831 posted by Text_Fish on 2015/12/11 03:24:43
If I were making a new Doom (or Quake, for that matter) I'd take the universe (monsters, weapons, thematics etc.) and mash them together with a Left4Dead style of gameplay. I'd also basically throw any sort of storyline in the bin and just allow each level (or maybe set of 2-3 levels) be a sort of mini-narrative that fleshes out the universe a little more but doesn't slow things down with npc's and shit.
And then everyone would internet-hate me, because you just can't please all of the people all of the time.
 I Internet-Hate You
#832 posted by czg on 2015/12/11 10:18:26
#833 posted by JPL on 2015/12/11 10:19:17
is he a fan of old id games too?
Yes, and he is an FPS fan in general: I guess he tried all FPS since 90's.. a fucking gamer so far :P
and again, regarding the controversial feedback, the game will be really worth buying..
MP is not my (and my colleague) cup of tea either, as we both really prefer SP campain.. but at least it gives a good indication of what will be the final game...
anyway, it is just a matter of personal feelings.
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