#77 posted by
- on 2012/04/15 09:38:52
I know at someone sent me a demo of the map that I had to download the silly RMQ engine to watch... so... idk... what sort of error does it give you?
I Deduce...
#78 posted by Sherlock Holmes of Q1SP on 2012/04/15 10:08:07
Someone did not read post #61.
The map should work fine in the RMQ engine (protocol 999), but not the RMQ mod.
Yep
#79 posted by
ijed on 2012/04/15 16:10:49
I tried it - there's an unsupported qc hack in there somewhere, to do with a train I think the error was.
Just run the engine, not the mod.
Finally Played.....
#81 posted by
JPL on 2012/05/12 16:41:04
... after a serious cleaning of my GFX card: dust was the reason.... Anyway...
This is a great base map. It's been a long time I was waiting for such good base map. Architecture and design layout is awesome. Maybe lightning effects could have been enriched a little bit with more contrast... though...
Gameplay was never boring, never been short on ammo/health/armor... maybe in the final horde area....
Scampie, you should consider to start a sequel to this map :)
Good Stuff
#82 posted by
ericw on 2012/05/16 06:50:49
here is my first run demo: (recorded in quakespasm 0.85.7, so it should continue playing after I die and quickload...)
http://www.quaketastic.com/upload/files/demos/scampsp1_ericw.dem.zip
This was great fun! Difficult was just right for me on normal. I rarely make it through maps on the first run without dying and almost did here, except I jumped in the void pit. Anyways, nice clean detailing / take on idbase, good layout. I especially liked breaking through the ceiling into areas I'd already been to.
Thanks for the map!
Thank You
#83 posted by metalseed on 2012/05/28 00:02:35
Great map. I thoroughly enjoyed it. I did see some odd texture (mis)alignments. Might just have been because my texture directories are such a mess?