9999 Reference
#57 posted by Qmaster on 2017/06/19 18:22:54
Hahaha!
#58 posted by Mugwump on 2017/06/19 18:41:28
Nice, Qmaster! But seriously, I know of 999 as an anti-666 but does 9999 have a special meaning or is it "just because"?
Does It Really Matter?
#59 posted by khreathor on 2017/06/19 19:37:38
"Jam 6" was "Jam 666"
"Jam 9" instead of being just "Jam 999" become "Jam 9999", so it's always better than "Jam 6 (Jam 666)" in every way.
It's a joke, got it?
Instead of wasting time on some philosophical contemplation, you should forge it into mapping.
Khreathor
#60 posted by Mugwump on 2017/06/19 20:15:13
Asking a simple question wastes considerably less time than having to constantly explain myself and fight my way out of stupid feuds. You'd be surprised. I'm curious, so I like asking questions. You may feel like it's pointless but I value curiosity as one of the highest character traits. My time is currently wasted seeking a job. Discussing Quake matters is supposed to be recreational for me but it's hard to have fun while dealing with sadfaces.
#61 posted by khreathor on 2017/06/19 20:56:36
I just answered your question, so you should be happy you have fed your curiosity.
I'm just trying to change silver-tongued Mugwump into "doing important stuff" (like mapping) Mugwump.
This Jam is an opportunity for you to start making something. Even if it's a small map, it counts. If it's still too much, maybe do some collab?
...and no excuses...
If you spend 1h a day on mapping, you'll get proper map till deadline.
So you have 8h of sleep + 1h of mapping and you get 15h of time to find job.
If you still don't want to map, you can make some custom music inspired by Knave. I saw you did some music previously.
In quoth you can load custom sounds too, maybe someone need some sounds?
Or go create some Pinterest album with architecture that can fit Knave theme and share it with mappers.
This way you will have your "recreation" and value for this jam/community.
Discussing Quake matters is supposed to be recreational
Maybe spamming is recreational to you, but you should think about others too.
#62 posted by Mugwump on 2017/06/19 21:43:06
I'm just trying to change silver-tongued Mugwump into "doing important stuff" (like mapping) Mugwump.
Heh, fair enough. ;)
This Jam is an opportunity for you to start making something.
As I have already explained, I currently lack time to do much mapping. Plus, I already have two cakes in the oven and I don't feel seasoned enough yet in my mapping skills to do anything decent in a month's time. I'm not the kind of mapper who would like to tinker a tiny crappy map just because there's a jam going on. When I'm ready to release something, I want it to be memorable, or at least try to.
As for music, it also consumes a great deal of time for me to compose something. I don't own a master keyboard so I can't just play and record, I have to painstakingly craft my melodies note by note in my DAW. I could try to make some ambient background music without much melodic stuff. After all, there's not much going on in NIN's original soundtrack either. I'll see about that.
While We Are Talking About Music
I have not mapped for Quoth yet. Is there something I am missing here re: music? Is music in Quoth an entity or a proper music track that lives in quoth/music/trackname and called in the Worldspawn?
If so, I am doing some ambient Quakey music for reals!
#64 posted by khreathor on 2017/06/19 22:10:04
Yes, just name your music: track12, track13 etc.
Then point to 12 or 13 in your map, or load it from console: "music track12" (Quakespasm). Idk about MarkV or DP, but should work the same way.
#65 posted by ericw on 2017/06/19 22:10:14
music in "mod/music/trackXX.mp3" and set in the "sounds" worldspawn key is an engine thing emulating a CD drive, itll work on any mod if the engine supports it. at least quakespasm, markv will use that format.
#64 & 65
Great to know this works for any mod.
I'm Making The Start Map For This
#67 posted by skacky on 2017/06/22 00:30:46
Shoot me your map titles so I can add them. If you don't have a title yet, tell me you're in so I can make your map portal.
Issues With BSP
#68 posted by ShoTro on 2017/06/22 01:28:35
I am getting an error when compiling in Trenchbroom 2:
Corrupt .BSP: bsp->nummodels is 0!
I am afraid I am not familiar enough with this process nor can I find anything online with a simple google search to resolve this problem. I deleted a bunch of stuff, got it to compile then tried to isolate what caused it and nothing seemed to change.
Any help?
ShoTro
#69 posted by mjb on 2017/06/22 01:39:57
Do you have a world brush in your map? Is everything solid a func_detail or group?
ShoTro
#70 posted by anonymous user on 2017/06/22 01:55:03
Have at least one worldspawn brush, that means one brush that isn't incorporated in a func_group, func_whatever kind of ent.
@skacky
I am in. No title yet.
Oh
#72 posted by PuLSaR on 2017/06/22 02:35:32
moderators, please fix typos in the main post, I can't look at them anymore
@skacky
#73 posted by DelusionalBear on 2017/06/22 03:32:25
does that mean I can't have my own skill select map? sorry I'm new to this, don't know how things work
Ah, Thanks Guys!
#74 posted by ShoTro on 2017/06/22 08:12:30
I have been updating the worldspawn, but with no brush selected... that would be the problem. I was able to recover everything.
Thanks again!
#73
#75 posted by skacky on 2017/06/22 13:19:11
You could have a skill select room in your map but that would be redundant with the start map I'm making, in which players can choose their difficulty and the maps they want to play.
Skacky
#76 posted by mjb on 2017/06/22 13:36:40
Going to cheat on the Episode Jam for a brief spell.
I am in, no title yet!
Pretty Cool To Have A Start Map In A Jam
#77 posted by Mugwump on 2017/06/22 13:59:49
Water Alpha
#78 posted by mjb on 2017/06/22 14:00:19
Be designed with water alpha 0.65 in mind
I see that in the readme, however Quoth has info_command/spawn which can send a message such as changing water alpha on load. My current concept would work with r_wateralpha set to 1 (Blood is thick and opaque here.)
This only affects the map with that entity in it.
Would this implementation be okay?
#79 posted by skacky on 2017/06/22 14:11:14
Yes this is okay, I use that myself.
Hmm
#80 posted by Qmaster on 2017/06/22 16:28:28
I'm still on the fence about joining in...I have a knave episode I never released, though I would have to rename it now since I stole my own name for my mod...
And I think it might be cheating to use a ready made map(s) even if it would be cool to Quothify it and tidy up the strange bits and maybe add some sections.
Is there a rule against multimap entries?
Qmaster
#81 posted by PuLSaR on 2017/06/22 17:53:40
You can submit multiple entries but they won't be an episode. You can use a map as a base, but map jams are more about making new content. You can expand/change your map and submit it. And you can always make something brand new for this jam.
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