What Can We Do?
#76 posted by
Jago on 2008/08/04 16:38:54
"What Can We Do?"
Shut up and map.
To Have The Pleasure Of Working On It Until You Lose Interest
#77 posted by
Lunaran on 2008/08/04 18:33:49
Just because you don't finish it doesn't mean there's no point to doing it. wtf?
Heh
#78 posted by
rj on 2008/08/04 20:00:08
To Have The Pleasure Of Working On It Until You Lose Interest
exactly, it's not as if you start a map knowing you're not going to finish it!
frib: your reply to my post makes me regret starting this discussion, heh. i'd say i'm a level designer, i just struggle with some aspects more than others and have a short span of focus :) (with anything, generally, not just mapping!)
Agree With Lun
#79 posted by
HeadThump on 2008/08/04 23:26:24
Though the pleasure of having players actually enjoying a finished map is greater, there is still a great deal of personal satisfaction getting an odd piece of brush work to align correctly, or seeing an idea for a design motif actually work when you get it up in the editor.
A Journey Is Worth A Thousand Steps, Or Something
#80 posted by
Lunaran on 2008/08/05 05:46:21
Although honestly it's not as if when I start something I'm just fuddling with brushes to see where it goes, I have plans and ideas and goals. I really should adapt more of a "what's the point if you don't finish it" mentality. I might finish more that way. :P
I'd Probably Start Less.
#81 posted by
necros on 2008/08/05 07:38:43
:(
seriously, and i know this sounds cheesy, but it's more about the journey than the destination when i'm making something. if i get something finished that's more like a bonus.