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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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("care" thing is answer to #779) 
 
Considering we'll still get double jumps, insta-melee-kills, generic-looking weapons with almost to no punch, I don't have any hopes left. Biggest offender is that it's more "Halo in Hell" than "Doom", damnit.

Looking forward to UT4 even more now. 
Daya 
it's kind of Ironic but Unreal Tournament is already shaping up to be truly excellent. Ironic I suppose because Doom has aped so many things and yet does them all terribly (actually the ledge mantelling works really well but I honestly don't care about it in my Doom) 
 
Well, all of this makes me look more forward to the next Shadow Warrior now. 
 
The original Shadow Warrior was some sweet magical experience. Weapons have to make noise and shake the screen like that, dammit! 
So, Hypothetically, If One Gave The Slightest Fuck About MP... 
...is it better or worse than Doom3 MP? 
I Liked D3 MP. 
I don't intend to spend much more time playing the D4 alpha. 
Doom 3 MP 
Was actually a lot better imo 
I Didn't Play Doom 3 MP 
But it's definitely better or worse or even. 
Doom3 Had MP?? 
Wait, Doom4 has MP? 
Shambler 
no and no 
Awesome. 
Still hyped for pure SP experience then. 
Why Is D4 What It Is? 
There are very talented people making this game whom I imagine have an affinity for Doom. It's bizzare that it's shaping up the way it is and I'm not sure what to attribute it to.

Regardless, I think it will be interesting to play, even if it's just to satisfy morbid curiosity. 
What 
People are surprised in 2015 that a FPS designed primarily for consoles plays more like the Halo and CoD series than a PC game from 1993?

Come on, you should have learned by now. 
I Get That 
And I have my own assumptions as well, but I've never worked in games industry.

It's just odd. I feel ZeniMax can afford to make the game that should</> be made and give the PC crowd a gift via the Doom IP. It won't really hurt their bottom line and that good PR will be seen and appreciated by console and PC gamers alike. 
Why Is D4 What It Is? 
D4 is what it is because big games are designed by committee. This isn't so bad for a brand new IP because whatever comes out will seem more like a coherent vision, but as soon as you try to do it with a decades old IP you get a whole bunch of designers with alternative "interpretations" and memories attached to the IP, all throwing their two pence in. On top of that, Bethesda have been very vocal about what they think it should be, so there are money men to appease as well as die hard original fans and the potential new fans that they will be hoping to attract. 
 
Games are best designed when a few, ideally one, people have the vision in their heads and everyone else implements that vision. Otherwise what you get is design by committee and watered down games with glowing trails so players don't get lost or waste time exploring.

A team full of Doom enthusiasts actually has less chance of producing a good Doom game as everyone has their own opinion of what makes Doom what it is.

Mix all those together and it's a bland dish. 
 
A team full of Doom enthusiasts actually has less chance of producing a good Doom game as everyone has their own opinion of what makes Doom what it is.

Well put. I hope there will be little gold nuggets in D4 that I can at least appreciate.

Also, doing simple text markup from my phone isn't workin out so well. 
It's Funny 
That people are saying 'what do you expect'. I expect it to be good. Wolf TNO was excellent! So why not Doom? 
 
because wolf TNO was made by a talented studio at the top of their game 
 
I suspect we've stumbled upon two very slightly different meanings of the word "expect". On a simple level, as a consumer you're entitled to expect (or demand, require, desire etc.) a quality product in return for your money. As a critic, you expect with somewhat more nuance, so expecting becomes predicting, or foreseeing in a way.

The long and short of it is, there's no excuse for a company like ID to create a bad product, but there are many reasons that they might. 
 
"because wolf TNO was made by a talented studio at the top of their game "

^^ Exactly this. Whatever make id work, is gone. 
 
"When and where did it go?" is, of course, the perennial question. 
 
It's obviously not anyone currently there so we can start narrowing it down. ;) 
Willits And Stratton Fucking Suck 
End topic. 
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