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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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New Key Question 
Having the _shadow and _selfshadow keys to make the features opt-in makes a lot of sense - because the compiler can't tell if the entity class is meant to be static, to slide or to rotate (well, it might have some hints about rotation but still). But how would people feel about fgd/def files which add the keys by default - for example to add "_shadow 1" to newly created func_wall, and "_selfshadow 1" to func_train? 
 
Do it. Other compilers will just ignore it but you will probably want it on more often than not. 
Agree 
Those at intermediate level will know how to disable it.

Last thing about func_wall - they only draw if vis believes the player can see them, so if they stretch through several leafs then they will go invisible in stock engines, depending on where you're stood. 
Before 
tyrann's guns blazing tools comeback, this was how we resolved vistimes in rmq. 
No No And NNOO!! 
Quake Posted by ID SOFTWARE 
Error. 
The Player Models Levels Editor Not Responing... 52000 Years Louth 
Go Home Vondur, You're Drunk 
Looks like a bot, better spam block it. 
One Of These Days 
I'll use detail brushes to relight RMQ demo 2. And then everything that should cast shadows will cast shadows. Had to resort to func_walls at the last minute to make vis time go from quad-core-melting to fast enough for the deadline. :-( It still bugs me because I know what it used to look like. 
New Mouse 
I bought a new Microsoft Arc Mouse as my Sidewinder one had died after 5 years loyal service. The editor is practically unusable with this mouse, infact the mouse is practically unusable with anything, the scroll wheel control doesn't work properly with it (infinite scrolling nightmares!). Hand hurt after 30 minutes usage too, never buy one! 
 
the logitech mx510/518s are really great mice. good shape and size, fits in your hand. they've been around for ages now. 
 
necros speaks truth. My back/shoulder/arm are ... to put it mildly, fucked up ... and those mice are still a joy to use. Good hand fit, lightweight, responsive. 
Logitech Mice 
I have seen a lot of love for logitech mice but every time I have bought one it breaks or goes a bit crazy after only a few months. I tried a few at the computer store and I think I'm going to grab either a Razor Abyssus Mirror, CM Storm Recon, or Razer Deathadder... I put my hand on those and they're more like my old sidewinder. I think maybe my hand is so used to a big mouse that I can't go to a small sleek one (I wanted the arc for portability for when I grab a Surface Pro) 
 
that's odd. I have two mx510s, and only got the second because the first one had all the paint worn off-- it still works perfectly.

maybe you just had bad luck? 
 
No doubt it's bad luck but it's now become a bit of a superstition for me to avoid logitech mice (though I checked the website for the store and they don't have either of those models in anyway :P). I like the build quality of MS mice in general so me buying any other brand is a big deviation really. Anyway, cheers for the advice :P 
 
Logitech gives great guarantee and generous customer service. at least in Germany. I love their mice, best available. 
My Last 3 Logitec Mice Lasted Little Over A Year. 
And they'll be my last.

Planned obsolescence is rampant in peripherals.
I also quit buying anything Sony, Phillips and Apple since those are terrible in that regard. The nerve some of these companies have in selling overpriced garbage... wish everyone would quit buying from such brands that so they could shove their fecal business models down their buttholes.

I bought a Razer Abyssus now, hopefully that one will last a bit longer. 
 
Every Logitech mouse I've owned has been a tank that will not quit. Not sure what you guys are doing wrong. :P 
 
They used to be good for me. Maybe it's because I don't buy the 80+ bucks ones. *shrug* 
Hell, I Don't Even Know Which Model It Is... 
...but this little logitech I'm handling(no fancy stuff, a very basic one) is with me at least since 2005... 
 
mx500 for ~5 years, didn't break, just got disgusting over time. now a 518 for 3 years with no problems. 
Wireless Performance MX 
First wireless mouse I have bought, and it's very nice. Eats up the batteries, but I have eneloops and a smart charger, so I don't care. 
Logitech... 
so I tried out the mice above in the store and then I caught a glimpse of a G400 logitech mouse in another part of the store, played with it for a bit and decided to buy it despite my poor experiences in the past (which were admittedly a long time ago). 
 
I bought a Logitech M100 a couple of years ago, it works so well I got a second one last month for my other computer - $10 at Walmart :) 
Shift+click To Use Textures 
I don't know if this was an intended change but I liked in the previous versions that I could shift+click a surface to copy the texture and then make a brush with it. For some reason this no longer works! 
Entity Arguments 
Okay, so in Quark if I made something like a trigger_push under the entity tab Quark would already have things like direction and force put in so you just had to add in the numbers/names you wanted there. Is it possible to have that added to Trench Broom? I think it's very helpful for first time and casual mappers who don't know or can't always remember the arguments for these things. 
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