New Key Question
#780 posted by Preach on 2013/03/22 09:17:45
Having the _shadow and _selfshadow keys to make the features opt-in makes a lot of sense - because the compiler can't tell if the entity class is meant to be static, to slide or to rotate (well, it might have some hints about rotation but still). But how would people feel about fgd/def files which add the keys by default - for example to add "_shadow 1" to newly created func_wall, and "_selfshadow 1" to func_train?
#781 posted by necros on 2013/03/22 11:57:17
Do it. Other compilers will just ignore it but you will probably want it on more often than not.
Agree
#782 posted by ijed on 2013/03/26 01:17:12
Those at intermediate level will know how to disable it.
Last thing about func_wall - they only draw if vis believes the player can see them, so if they stretch through several leafs then they will go invisible in stock engines, depending on where you're stood.
Before
#783 posted by ijed on 2013/03/26 01:27:54
tyrann's guns blazing tools comeback, this was how we resolved vistimes in rmq.
No No And NNOO!!
#784 posted by Credits on 2013/03/26 11:07:16
Quake Posted by ID SOFTWARE
Error.
#785 posted by 2012 November on 2013/03/26 11:08:37
The Player Models Levels Editor Not Responing... 52000 Years Louth
Go Home Vondur, You're Drunk
#786 posted by Spirit on 2013/03/26 11:09:29
Looks like a bot, better spam block it.
One Of These Days
#787 posted by gb on 2013/03/26 22:50:46
I'll use detail brushes to relight RMQ demo 2. And then everything that should cast shadows will cast shadows. Had to resort to func_walls at the last minute to make vis time go from quad-core-melting to fast enough for the deadline. :-( It still bugs me because I know what it used to look like.
New Mouse
I bought a new Microsoft Arc Mouse as my Sidewinder one had died after 5 years loyal service. The editor is practically unusable with this mouse, infact the mouse is practically unusable with anything, the scroll wheel control doesn't work properly with it (infinite scrolling nightmares!). Hand hurt after 30 minutes usage too, never buy one!
#789 posted by necros on 2013/03/27 17:59:18
the logitech mx510/518s are really great mice. good shape and size, fits in your hand. they've been around for ages now.
#790 posted by JneeraZ on 2013/03/27 18:20:31
necros speaks truth. My back/shoulder/arm are ... to put it mildly, fucked up ... and those mice are still a joy to use. Good hand fit, lightweight, responsive.
Logitech Mice
I have seen a lot of love for logitech mice but every time I have bought one it breaks or goes a bit crazy after only a few months. I tried a few at the computer store and I think I'm going to grab either a Razor Abyssus Mirror, CM Storm Recon, or Razer Deathadder... I put my hand on those and they're more like my old sidewinder. I think maybe my hand is so used to a big mouse that I can't go to a small sleek one (I wanted the arc for portability for when I grab a Surface Pro)
#792 posted by necros on 2013/03/27 18:38:54
that's odd. I have two mx510s, and only got the second because the first one had all the paint worn off-- it still works perfectly.
maybe you just had bad luck?
No doubt it's bad luck but it's now become a bit of a superstition for me to avoid logitech mice (though I checked the website for the store and they don't have either of those models in anyway :P). I like the build quality of MS mice in general so me buying any other brand is a big deviation really. Anyway, cheers for the advice :P
#794 posted by Spirit on 2013/03/27 19:13:28
Logitech gives great guarantee and generous customer service. at least in Germany. I love their mice, best available.
My Last 3 Logitec Mice Lasted Little Over A Year.
#795 posted by Spiney on 2013/03/27 19:56:06
And they'll be my last.
Planned obsolescence is rampant in peripherals.
I also quit buying anything Sony, Phillips and Apple since those are terrible in that regard. The nerve some of these companies have in selling overpriced garbage... wish everyone would quit buying from such brands that so they could shove their fecal business models down their buttholes.
I bought a Razer Abyssus now, hopefully that one will last a bit longer.
#796 posted by JneeraZ on 2013/03/27 21:27:00
Every Logitech mouse I've owned has been a tank that will not quit. Not sure what you guys are doing wrong. :P
#797 posted by Spiney on 2013/03/27 21:47:09
They used to be good for me. Maybe it's because I don't buy the 80+ bucks ones. *shrug*
Hell, I Don't Even Know Which Model It Is...
...but this little logitech I'm handling(no fancy stuff, a very basic one) is with me at least since 2005...
#799 posted by Spirit on 2013/03/27 22:25:57
mx500 for ~5 years, didn't break, just got disgusting over time. now a 518 for 3 years with no problems.
Wireless Performance MX
First wireless mouse I have bought, and it's very nice. Eats up the batteries, but I have eneloops and a smart charger, so I don't care.
Logitech...
so I tried out the mice above in the store and then I caught a glimpse of a G400 logitech mouse in another part of the store, played with it for a bit and decided to buy it despite my poor experiences in the past (which were admittedly a long time ago).
#802 posted by Rick on 2013/03/28 16:04:53
I bought a Logitech M100 a couple of years ago, it works so well I got a second one last month for my other computer - $10 at Walmart :)
Shift+click To Use Textures
I don't know if this was an intended change but I liked in the previous versions that I could shift+click a surface to copy the texture and then make a brush with it. For some reason this no longer works!
Entity Arguments
#804 posted by LostForgottenRanger on 2013/03/28 17:05:09
Okay, so in Quark if I made something like a trigger_push under the entity tab Quark would already have things like direction and force put in so you just had to add in the numbers/names you wanted there. Is it possible to have that added to Trench Broom? I think it's very helpful for first time and casual mappers who don't know or can't always remember the arguments for these things.
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