Heh Is It Just Me Or Is Ijef Trying To Outdo Warpspasm
#56 posted by nitin on 2014/09/15 01:28:28
but in one map?
finished hrimfaxi's, maybe 75% through ijed's, comments later when I have played all.
Ummm...
#57 posted by damage_inc on 2014/09/15 01:29:19
I must have done something wrong on your map ijed!
I steamed to death the first few base monsters, then a few dogs, walked, errr... crawled up to some slipgate and hit the button and BAMMM... done with the level sitting at the intermission screen in under 2 minutes, wth?!
I'll try again later, kinda worn out after ""Ceci nest pas une pipe".
Amazing work all of you, thanks :)
Damage
#58 posted by ijed on 2014/09/15 01:45:48
Did you god through the lasers!?
(I hope so...)
Ijed, Hmmm...
#59 posted by damage_inc on 2014/09/15 01:55:52
Maybe? After I finished "Asteroid Fracking" I noclipped and notargetted through the rest level of the level seeing as I missed a good number of baddies :( I found a secret which had a laser protected slipgate/teleporter. I un-noclipped, hit the button, walked in and it to sent me to the intermission screen.
Then it went to your level. Does "god mode" and stuff carry across level changes?
Meh no matter, I see from comments your level is huge as well. Playin' it proper next.
Sorry...
#60 posted by damage_inc on 2014/09/15 02:54:09
...for clogging up the thread with my stupidity! I loaded up my save and sure as heck it was still using the console commands :(
Back to playin'...
How Long To Make These Levels ?
#61 posted by Barnak on 2014/09/15 03:43:17
Guys, how long did you made these maps ? I'm just curious.
Just Wanted To Say
#62 posted by Tronyn on 2014/09/15 04:13:50
congratulations on the release! You guys are some of my favourite mappers (I've been waiting for a new Hrimfaxi map for a long time, especially) and I'm really looking forward to playing this, though it may be a while. Again congrats on what I already know is an amazing release.
#63 posted by Baker on 2014/09/15 04:15:05
Haven't checked out the map yet.
How does texture filtering relate to alpha textures appearance?
(i.e. what is wrong about it without setting the texture filter.)
Extra Question
#64 posted by Baker on 2014/09/15 04:16:40
Is there something that prevents playing this map using DarkPlaces or FTEQW in their present incarnations or was it just untested in those engines?
You Guys Are Geniuses!
#65 posted by dooomer on 2014/09/15 04:17:23
The Telefragged map is hilarious! And full of suspension too!
This is the best quake map ever!
One Year It Nearly Took Us
#66 posted by mfx on 2014/09/15 05:25:20
Awesome
#67 posted by Vondur on 2014/09/15 06:29:31
Playing through Telefragged so far, it's all is super amazing!
Ijed
#68 posted by negke on 2014/09/15 08:12:04
So how does TB compare to other editors in the field of touchpad mapping? Something worth advertising for Sleepy?
Baker
#69 posted by ericw on 2014/09/15 08:32:10
The holes in the fence texture go from rectangular to rounded rectangles with filtering turned on - technically there's nothing wrong, it's just a different look.
Darkplaces can load all of the maps but support the fence textures, fteqw won't load telefragged.bsp (at least not out of the box.)
Touchpad Mapping?!
I Want To Thank
#71 posted by mfx on 2014/09/15 10:39:45
ivan REBBroff once more.
Great guy he is!
@ericw
#72 posted by Baker on 2014/09/15 11:24:02
Ah I'll have to check it out when I get the opportunity to try this single player release.
Touchpad
#73 posted by ijed on 2014/09/15 13:30:12
Died many moons ago. But I was playing Quake, and L4D on one for a while.
Still using normal mice but also thumbtracks.
A cautionary tale:
#9882 posted by ijed [190.22.121.47] on 2013/11/01 16:06:15
I've got a bsp2 map + mod that's maybe a month from completion.
Where Are The New Models From
#74 posted by nitin on 2014/09/15 13:35:56
are the dogs and grunts the capnubs ones or from somewhere else?
#75 posted by Spirit on 2014/09/15 13:40:30
capnbubs's but I felt they look very out of place in here. Also the soldier pooped his pants.
Out Of Place?
#76 posted by ijed on 2014/09/15 13:59:11
How?
Hes Just Trolling
#77 posted by emefex on 2014/09/15 14:01:27
because its a base map pack.
#78 posted by Spirit on 2014/09/15 14:15:33
Nah, as I said earlier in a mail or demo, I feel the visual fidelity (*buzzwordwank*) is all over the place with the addition of those models. Also I don't see the point of adding them at all. Replacing the "Quake content" should be user's choice, not a mod's (yes, come at me bro). Same reason why I always disliked sock packaging those ammo models.
Hmm..
#79 posted by anonymous user on 2014/09/15 14:19:36
you have a point there. Peace.
Also i should thank you for breaking(?) the map when playing it last weekend. You are a pretty good betatester when it comes to such things;)
Saved my ass twice already.
Yes...
#80 posted by ijed on 2014/09/15 14:51:34
But I fucked up and moved the shootable button for the blaster trap where you got stuck. Now, it's possible to deactivate the trap from the other side of the lasers, which may be a progression breaker :P
Completely my fault though, thanks for pointing out the various faults.
I didn't manage to use the victim.mdl to replace the player model though.
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