News | Forum | People | FAQ | Links | Search | Register | Log in
R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
First | Previous | Next | Last
Heh Is It Just Me Or Is Ijef Trying To Outdo Warpspasm 
but in one map?

finished hrimfaxi's, maybe 75% through ijed's, comments later when I have played all. 
Ummm... 
I must have done something wrong on your map ijed!

I steamed to death the first few base monsters, then a few dogs, walked, errr... crawled up to some slipgate and hit the button and BAMMM... done with the level sitting at the intermission screen in under 2 minutes, wth?!

I'll try again later, kinda worn out after ""Ceci nest pas une pipe".

Amazing work all of you, thanks :) 
Damage 
Did you god through the lasers!?

(I hope so...) 
Ijed, Hmmm... 
Maybe? After I finished "Asteroid Fracking" I noclipped and notargetted through the rest level of the level seeing as I missed a good number of baddies :( I found a secret which had a laser protected slipgate/teleporter. I un-noclipped, hit the button, walked in and it to sent me to the intermission screen.

Then it went to your level. Does "god mode" and stuff carry across level changes?

Meh no matter, I see from comments your level is huge as well. Playin' it proper next. 
Sorry... 
...for clogging up the thread with my stupidity! I loaded up my save and sure as heck it was still using the console commands :(

Back to playin'... 
How Long To Make These Levels ? 
Guys, how long did you made these maps ? I'm just curious. 
Just Wanted To Say 
congratulations on the release! You guys are some of my favourite mappers (I've been waiting for a new Hrimfaxi map for a long time, especially) and I'm really looking forward to playing this, though it may be a while. Again congrats on what I already know is an amazing release. 
 
Haven't checked out the map yet.

How does texture filtering relate to alpha textures appearance?

(i.e. what is wrong about it without setting the texture filter.) 
Extra Question 
Is there something that prevents playing this map using DarkPlaces or FTEQW in their present incarnations or was it just untested in those engines? 
You Guys Are Geniuses! 
The Telefragged map is hilarious! And full of suspension too!

This is the best quake map ever! 
One Year It Nearly Took Us 
Awesome 
Playing through Telefragged so far, it's all is super amazing! 
Ijed 
So how does TB compare to other editors in the field of touchpad mapping? Something worth advertising for Sleepy? 
Baker 
The holes in the fence texture go from rectangular to rounded rectangles with filtering turned on - technically there's nothing wrong, it's just a different look.

Darkplaces can load all of the maps but support the fence textures, fteqw won't load telefragged.bsp (at least not out of the box.) 
Touchpad Mapping?! 
 
I Want To Thank 
ivan REBBroff once more.
Great guy he is! 
@ericw 
Ah I'll have to check it out when I get the opportunity to try this single player release. 
Touchpad 
Died many moons ago. But I was playing Quake, and L4D on one for a while.

Still using normal mice but also thumbtracks.

A cautionary tale:

#9882 posted by ijed [190.22.121.47] on 2013/11/01 16:06:15

I've got a bsp2 map + mod that's maybe a month from completion.
 
Where Are The New Models From 
are the dogs and grunts the capnubs ones or from somewhere else? 
 
capnbubs's but I felt they look very out of place in here. Also the soldier pooped his pants. 
Out Of Place? 
How? 
Hes Just Trolling 
because its a base map pack. 
 
Nah, as I said earlier in a mail or demo, I feel the visual fidelity (*buzzwordwank*) is all over the place with the addition of those models. Also I don't see the point of adding them at all. Replacing the "Quake content" should be user's choice, not a mod's (yes, come at me bro). Same reason why I always disliked sock packaging those ammo models. 
Hmm.. 
you have a point there. Peace.

Also i should thank you for breaking(?) the map when playing it last weekend. You are a pretty good betatester when it comes to such things;)
Saved my ass twice already. 
Yes... 
But I fucked up and moved the shootable button for the blaster trap where you got stuck. Now, it's possible to deactivate the trap from the other side of the lasers, which may be a progression breaker :P

Completely my fault though, thanks for pointing out the various faults.

I didn't manage to use the victim.mdl to replace the player model though. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.