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Posted by necros on 2011/06/22 22:38:59 |
Here's my QExpo map!
Stuck atop frozen mountain peaks known as the Fingers of the Gods, your only way out lies in using the Altar of Storms to open a gateway and escape. You will need an ancient Rune to activate the Altar, conveniently held deep below ground in a buried city...
One lonely screenshot
This is a two map mod for Quake. (This is NOT a quoth map. DO NOT use quoth).
Engine Requirements
This mod requires a FitzQuake variant as some parts are completely unplayable without fog interpolation. If you just hate FitzQuake variants, then you will need to turn off fog from the console whenever you can't see.
Installation
unzip the pak0.pak file into a directory of your choosing, eg: /quake/ne_ruins
Running
run quake with: -zone 2048 -heapsize 192000 -game ne_ruins
Make sure 'max_edicts' (in the console) is set to AT LEAST 4096. 8192 to be safe. Failure to set this may result in the map crashing the engine. The pak0.pak contains a config file 'ne_setup.cfg' which should take care of this on it's own.
When using a fitzquake variant, make sure sv_protocol is set to 666 (or whatever your variant requires, 999 for RMQ I believe), otherwise you'll probably get invisible items or other oddities when recording demos (wink). I could not include a default protocol setting in config files because each engine has it's own protocol number.
Playing
Once the engine starts, select your skill level in the console by typing 'skill #' (Replace # with a number, 0, 1, 2, 3; for easy, normal, hard, nightmare.) Select 'New Game' from the menu.
if you want to record demos, you can use the "quicksave, disconnect, record, quickload" trick to record demos mid-map.
Additional notes
This mod includes an autosave feature. Every once in a while, you will see the message 'Saved to ne_autosave.sav'. You can press 'F8' to reload to that point and pressing attack or jump when dead will automatically load the autosave instead of restarting the map.
HOWEVER, if you quit the game and wish to load your autosaved game later, you will need to type 'load ne_autosave' into the console instead of pressing F8. F8 will function correctly AFTER the map has been loaded from the console.
Finally, I recommend playing with gl_texturemode 3 to disable bilinear filtering! :D
Download .zip (47mb)
Download .7z (37mb) |
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 Ha
#56 posted by Spirit on 2011/06/30 09:52:02
I meant the skiing idea. How awesome an easter egg would be where you spawn the player on skis(?) on top of the highest mountain.
 Yeah
#57 posted by negke on 2011/06/30 10:01:15
That skiing thing was ace.
 You Is Necrius, Genos.
...
 Quake Map Of The Year
#59 posted by NightFright on 2011/07/01 10:09:56
Nothing much to add here, just to mention that anyone who likes Quake must play this. Even with Darkplaces (which I used), it looks absolutely fantastic.
The architecture, the gameplay, the atmosphere - there is not a single flaw in the whole thing. Besides maybe that it is eventually over and you are screaming for more. :)
 Sidenote
How awesome would it be if the frozen lake was E4-style bottomless?
 Breathtaking
#61 posted by Lam on 2011/07/01 23:02:57
Loaded this thing in QuakeSpasm... and the world stopped for 2 hours. This was like a demo of Hexen 3 with Quake weapons. And I just LOVE Hexen 2 and Quake. This map/mod was a journey through the best that FPS games ever had to offer! Thank you from the bottom of my heart!
One MAJOR flaw: there was no award for finding and axing all the frozen spawns (or did I miss some?) ;)
I also found 3/6 secrets (and I would never jump to the RL other than circle jump from the corridor, I can't even imagine how would a ramp jump to that place look like!) I rocket jumped to some unfinished rooms, behind some weird player clips in the moutains, but that's all not a problem, just a pity there were no secrets there ;)
#62 posted by Trinca on 2011/07/02 01:08:36
What a fucking experience!!!
This map rockz so much that I'm still with my eyes bleeding of suck a diamond...
The ambience is simple fantastic... what can more be said? You are for sure one of the top 3 mapper in the hole world!
demo... I screw the demo near end because of a bind I had to another map :( I suck :(
http://www.quaketastic.com/upload/files/demos/ne_ruins_trinca.rar
#63 posted by necros on 2011/07/02 21:10:01
otp: How awesome would it be if the frozen lake was E4-style bottomless?
which lake is this? sorry, i can't recall.
i did want to do more with that outdoor area, but i was basically at the edge of nearly all map limits and was cutting things out to make everything fit.
trinca: thanks for the demo! you are one hyper player! :D
unsurprisingly, some of the qc is broken by DP. the bouncing trip mine bombs are bugged out and it seems the tracelines used by the frost golem's special attacks fail for some reason. :(
 The One
with the frost golem.
It wouldn't explain the waterfalls though...
 Hehe
#65 posted by necros on 2011/07/02 22:18:29
no i meant, what bottomless lake in E4?
i can't recall any.
 Umm
The ones in start.bsp and E4M2 where you fall through the water? :P
#67 posted by Trinca on 2011/07/02 22:41:50
thanks necro sorry for the fucking binf that screw demo :(
you rockzzz, god of mapping you make us cry of happiness
#68 posted by necros on 2011/07/02 23:37:26
oh, you mean where the water is suspended. sorry, i misunderstood. :)
 Great
#69 posted by ijed on 2011/07/03 00:51:04
I played it twice, right after as well.
Reminded me of the mountains of madness.
 If Anyone Is Interested In Poking Around...
#70 posted by necros on 2011/07/03 07:37:58
 5/6 Secrets This Time \o/
#71 posted by Lam on 2011/07/03 14:54:44
Played on skill 3 and it was still faster and easier this time (just from map knowledge), just a bit of ammo problems. Last time the void fight took me few minutes, with killing golems, getting ammo, healing in the pools... This time I came prepared and just emptied SNG and LG at the boss, took few seconds :)
 Ne_ruins Start.map
#72 posted by RickyT33 on 2011/07/04 14:14:53
Now THAT is how you do tri-soup. By hand. With love. Just - "Yes!" ;D
Jaw-dropping really, and kept me up to 1am when i should know better than to start a Necros map late at night ;> ...But lots of flaws too. I don't think mixing lava and ice themes themes has ever worked.
 It's All
#74 posted by ijed on 2011/07/06 06:06:34
Explained by magic.
Including Necros' mapping, and modding abilities...
 'lots Of Flaws'
#75 posted by Drew on 2011/07/06 06:56:40
really? I disagree with the ice/lava issue you have - I think it works incredibly well!
#76 posted by necros on 2011/07/06 08:23:08
i'm sorry you didn't really like the theme.
i felt that it would work out ok since it's really really far below ground. that and, like ijed said, magic always has these kinds of mixes... 'frostfire' and such.
i was originally planning to slowly introduce more and more fire themed monsters as you got closer to the fire golem, but due to map limits, i only got to add 2/3 of the complete miscarcand layout (the full miscarcand is 3 seperate levels, the last part being where the outdoor canyon is).
this is why it's kind of disjointed where you just go up to the surface for no reason, and then go right back down again. :P
when you first go into the fire golem's room, and you go up the very first flight of stairs, if you look left, there's just empty dead end hallway. that was about where the connection from the missing dungeon section would have come in (actually one level higher with stairs down where the waterfall cavern is)
otoh, i've started to think i should have made the end boss a frost themed monster.
his 'story' is that he's an outsider there (hence the fire instead of ice) which is why he gets destroyed by the altar after you weaken him, but thematically, it would have made more sense at first glace to have him have a frost flavour instead of fire.
 Gorgeous
#77 posted by Aardappel on 2011/07/06 09:28:45
very pretty.. loved the openness, interiors reminded me of oblivion somehow.
 A Golems Are Looking Like That C-3PO Guy
#78 posted by spy on 2011/07/06 10:12:07
from the SW
 Hello Aard
#79 posted by nitin on 2011/07/06 13:46:11
theres a blast from the past :)
 Finally
#80 posted by Zwiffle on 2011/07/08 06:23:03
got around to beating it. What an awesome map. Great stuff. I have never had mapping envy as strong as this before. You are a god.
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