I don't get what the obsession with Nailgun Ogres is.
Grenades is what makes the Ogre unique, give him nails and you've taking away the Ogre's most important feature. Especially stood next to a phalanx of Enforcers.
Would further note that nails are annoyingly hard to see, add to this a scatter fire and they're pretty annoying. Nailgun for Ogres that are below the player would be okay mind. But otherwise, gimme grenades to dodge!
Agree
I suppose there's a reason why id changed the Ogres from using nails to using grenades, after all...
Ogres Should Have
#58 posted by
Zwiffle on 2011/02/03 18:14:25
nail grenades!
Best compromise I could come up with.
#60 posted by
necros on 2011/02/03 23:29:58
isn't that just flak grenades then? :)
Flak Grenade?
#62 posted by
jt_ on 2011/02/03 23:53:26
Isn't that just a regular grenade? Or is there a subtle difference between flak and shrapnel that I'm unaware of? :P
#63 posted by Yhe1 on 2011/02/04 01:50:02
A nailgun and a grenade launcher.
Sorta like the avp2 pulse rifle.
#64 posted by
Trinca on 2011/02/04 09:57:31
ohhh just replayed last night and notice that chainsaw kill zombies :( I'm such a noob... in my first demo kill all except 2 zombies...
had to cheat a Quad :(
Shit
#65 posted by
JPL on 2011/02/04 17:08:10
I completely missed this thread: gonna have to play the map now :P
#66 posted by
necros on 2011/02/04 19:26:42
I completely missed this thread: gonna have to play the map now :P
i don't mind when that happens. it's like finding a twenty wedged between the couch cushions! ^_^
Or In Your Pants After You Was Them
#67 posted by
jt_ on 2011/02/04 19:44:19
Nice Map
Looked great. I had no problems with the 1st room being to hard because I played on easy, which really was easy. Had plenty of stuff all the time.
8:46, 1/3, 59/67 (no rockets to kill last zombies)
I even have a demo:
http://www.airrocket.net/~spirit/4weeks/ds_spirit.zip
Cheers!
Maybe The LG Should Have Been The Chainsaw Instead
Heh
#73 posted by Tronyn on 2011/02/06 05:06:54
the chainsaw does gib zombies mofos! thanks for the feedback everyone. ill watch the demos tomorrow, ive basically set aside tomorrow as a quake day. more soon, thanks for still being around to play. I GUARANTEE that anyone who likes quake, will like unforgiven. at least, I think it's some of my best shit. anyway!
Oops
I don't have drawing of weapon models enabled and don't know the mod, I didn't even know I had a chainsaw tbh. Should turn weapon models on, hehe. I'll do it when I find the time to replay the map on higher skill setting.
#75 posted by gb on 2011/02/06 17:47:28
Tronyn, I think I was overly critical when I first played this... I'll give it another try.
#76 posted by gb on 2011/02/06 19:10:32
#77 posted by
Trinca on 2011/02/06 20:31:00
gb you are a real noob :) 7 deaths?
LOL
I died in first run at first room... did a second run and finish on hard.. dowload my demo and learn ;)
#78 posted by gb on 2011/02/06 20:44:34
It's the player's problem when Easy is too hard for them? I don't think so.
I have no problems beating semi-recent games, so I wonder why I have problems beating recent Quake maps.
Compare the monster counts in Bioshock or Doom3 on Easy skill with this. Just saying.
The constantly respawning monsters remove any sense of progress btw; it feels like playing DMSP. While that is OK, I think having them respawn on Easy skill isn't the best thing to do.
I'm sorry, I really tried.
constantly respawning monsters
I dunno what were you playing but it sure as hell wasn't this map...
#80 posted by
Trinca on 2011/02/06 21:26:44
hehe gb I got Dm experience that might help in tronyn maps ;)