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New Q1SP From [Kona]
Well I think Qexpo is next month and Daz just released a Q1DM, so why not continue the 'buildup' with a Q1SP. Two smallish levels but with plenty of detail with MXOxide and Than textures. Also some Grunts and Enforcers as used in Nihilore.

Download: http://ethereal-hell.telefragged.com/guncotton.zip
Screenshots: http://ethereal-hell.telefragged.com/mylevels/guncotton/index.html

[edit: fixed download link]
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Scragbait 
I also get psychedelic acid effects when running FitzQuake 0.70 on my old P233 Voodoo2 box. It runs fine on my Geforce3 though. It's probably the old 3dfx miniGL thingy that doesn't like FitzQuake (or vice versa). 
Well, 
the reason i asked, Metl is that i like everything about Fitzquake except that it still has the old max edicts in there... if you took those maxs out, well... i'd be very happy. ;) 
Re: Fitzquake 
psychedelic effects: screenshots please. (you can email them if you want)

mike: right after "video mode blah blah initialized" in the console, it should say something about multitexture. Can you tell me what it says?

necros: i think i can manage that. Not sure when the next version will be out, though -- right now i have some stuff in an intermediate state, so some features are broken (or, only work at some resolutions.) 
Mike 
i think its time for you to do FMB_xx, Qexpo 2003 is arriving soon! :) 
Yeah! 
and considering how many mappers have posted downloads of their unfinished maps (than, czg, etc...) you should have plenty to work with. 
Tronyn's Got Loads Of Unfinished Stuff Too... 
well, he does. :P 
Metlslime 
I tried replacing the 3dfx miniGL with the "full" ICD and then it worked much better. There are still some weird texture stuff going on, though. Not a big problem for me, since GLQuake works fine on the old box. 
Reverse Shadows 
OK, after figuring out how to read the text as it whizzed past my eyes, this is what it says:

gl_ext_texture_env_combine found
sound initialisation
set primary sound buffer format: yes
using secondary sound buffer
2 channel(s)
16 bits/sample
11025 bytes/sec
directsound initialised
sound sampling rate: 11025cdaudio_init: no cd in player
cd audio initialised

joystick not found -- no valid joystick (a5)

Does that help at all?

Regards

Mike 
More Haste Less Speed ... 
It says: -

winsock tcp/ip initialised
wipx_init: unable to open control
socket
exe: 05:42:16 nov 3 2002
32.0 megabyte head
video mode 640x400x16 initialised
gl_arb_multitexture found
gl_ext_texture_env_combine found
sound initialisation
set primary sound buffer format: yes
using secondary sound buffer
2 channel(s)
16 bits/sample
11025 bytes/sec
directsound initialised
sound sampling rate: 11025cdaudio_init: no cd in player
cd audio initialised

joystick not found -- no valid joystick (a5) 
Mike: 
"gl_arb_multitexture found" is what i was looking for. That means that your video card says it supports multitexture, so fitzquake tries to use it. Hmm... 
Hmm... 
arb arb arb arb! 
Reverse Shadows 
Just to confirm, Radeon 9700 Pro is working perfectly at 800 x 600 @ 32bpp.

No reverse shadows ....

.... so what do I play now?

Regards

Mike Woodham 
What To Play, What To Play... 
RPGSP1! ;)

Seriously though, check Underworldfan's Top 50 list of maps and episodes. There might be some newer things on there that you haven't played. Also, check through his review list. There's some good stuff in there.
http://www.planetquake.com/underworld/qclassics.html 
RPGSP1 
Played, and enjoyed, RPGSP1 when you first released it. My kind of level - the wind tunnels were brilliant.

There is not much in the way of Quake1 that I haven't played. I was after some pointers to other games where I could use the power of my Radeon 9700 Pro (I am waiting for Half Life 2, but meanwhile ...) 
Mike 
And 
Thanks for the compliments. :) 
Good 
Good work kona but you could introduce the skills there is only one skill :)
The texturing is good and the structures is terrible !!! I think a dark yellow sky isn't bad for your map but green is good :))) .
No, it's a joke good work, continue ! 
But There Is A Start Map... 
... 
Nice Work Kona 
Played it, had fun ;-) 
I Finally Played It 
had fun ;-) too

nice architecture, nice skins, nice theme, nice! 
Oups 
I have say a big rotten thing ...
We can chooze the skills before enter guncotton, I see thet when i rflect after my posqt sorry kona !!!
... 
Sweet Map 
Looked really original! has a great use of angled brushes in the buliding design and i like how it 'blends in' with the surroundings it's in. i loved the monsters too, did you modify them yourself or were they downloaded from somewhere?

Only thing i didn't like was that it was too short.. but still great for a quick blast! nice one Kona :) 
Yay! 
I was transfixed most of the time. Solarfall on LSD. Organic base. The very notion of base deconstructed. Thankyou [Kona].

Somehow I managed to slip past the final "spawn" frenzy, but it didn't detract. 
Even Better 
more impressive than flesh, although that did have some more inspirational architecture in spots.

Great work kona! 
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