#1 posted by NewHouse on 2016/12/20 08:51:09
Should we promo a bit about this? It is sometimes hard to let people know about this if not using blogs, simple articles etc. It would be idealogy to mention about this in others quake related sites as well.
Ideal*
#2 posted by NewHouse on 2016/12/20 08:53:42
yep feel free to share it wherever you like
Good Luck
#4 posted by
mjb on 2016/12/20 12:10:18
Really great idea, hope new mappers come to join in.
One Question
#5 posted by NewHouse on 2016/12/20 12:45:44
AD Mod or Just classic Quake?
#6 posted by
topher on 2016/12/20 13:05:55
yeah
i would like AD, but i'm totally ok with classic quake. so no pressure.
it's possible to use AD Mod and don't use the new entities and functions?
if someone isn't confortable with them, the only changes are gameplay changes (projectiles shotgun, different AI, etc).
and since we are newbies, we are not familiarized with anything yet. if we don't use AD func, entities, etc features there is much complexity added? is there much difference between classic quake funcs (eg. funcdoor, funcplat) and the respective ad versions? are they mostly the same?
if not, then there is little harm in using AD.
i don't plan to use many funcs, triggers and more complex stuff anyway.
or we can decide later, i guess.
Vanilla Vs. Chocolate
#7 posted by
mjb on 2016/12/20 13:12:56
You can do whatever you want but I would strongly suggest working with vanilla quake for first time maps. It is the base of what mods are built upon.
#8 posted by
skacky on 2016/12/20 13:15:26
id1 is better for beginners. AD has LOTS of stuff that can very easily be disorientating, even with the in-depth documentation.