#2 posted by
necros on 2012/06/29 19:18:46
gonna dig through this now.
#3 posted by
necros on 2012/06/29 19:22:59
-sndspeed 44100 doesn't enable 44khz sound?
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Had A Look
#4 posted by
DaZ on 2012/06/29 20:54:32
Digging the new water effect, set it as default :) the environment map & texture scrolling could be put to some good uses also, is it possible to have the environment map over a standard texture though? Looks kinda weird having only environment mapping with no base texture underneath.
The demo features are EXTREMELY welcome! Oh god you saved my life here :)
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Looks Very Interesting...
#5 posted by
metlslime on 2012/06/29 23:32:37
I'll have to check it out when i get home.
Baker, does this engine make obsolete your previous "custom builds" of fitzquake? For example there was one a few years ago that had various fixes like the Intel adapter fix.
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Also...
#6 posted by
metlslime on 2012/06/29 23:41:52
Is there a full list of changes? The news post says "see readme" ... the readme says "see home page" ...
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Sweet
#7 posted by nakasuhito on 2012/06/30 09:41:43
going into fullscreen doesn't give me black screen anymore! :D
with the latest fitzquake i had to use a .bat with the windowed option for it to run, otherwise i had to tab out and then back in to see something. that was my only issue with fitzquake.
so far nothing wrong that i can see though [only played like 5mins though].
#8 posted by
necros on 2012/06/30 19:13:57
water ripple seems buggy though. lots of tearing and inconsistently sized faces on water brushes cause the ripple effect to be uneven.